Sourcemined
Mewgenics
AbilityVerified on build 25143593

Pass

Give a unit within your line of sight an extra turn immediately, then end your turn.
Castable only if you haven't taken any actions this turn.
(This can't be cast on extra turns.)

Base and upgraded

BaseUpgraded
EffectGive a unit within your line of sight an extra turn immediately, then end your turn. Castable only if you haven't taken any actions this turn. (This can't be cast on extra turns.)Give a unit within your line of sight an extra turn immediately, then end your turn. Castable only if you haven't taken any actions this turn other than your movement action. (This can't be cast on extra turns.)
Cost › Must be first actiontruefalse
Cost › Must be first nonmove action—true

Every field that differs between the two levels in the game files.

Classes that can get it 1

A Psychic class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).

Passing it to kittens

StimulationInherits an abilityThis one, parent knows 1…knows 2…knows 4Picks the class parent
020%10.9%5.5%2.7%50%
1045%25.2%12.8%6.5%55%
3095%52%27%13.7%65%

Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.

Overview

Class
Psychic
Mana cost
3
Type
Targeted status
Game ID
Pass
Raw game dataExactly as defined in data/abilities/psychic_abilities.gon
  • templatetargeted_status
  • meta{3}
    • nameABILITY_PASS_NAME
    • descABILITY_PASS_DESC
    • classPsychic
  • graphics{1}
    • animationpointout
  • cost{4}
    • infcantriptrue
    • mana3
    • must_be_first_actiontrue
    • main_turn_onlytrue
  • target{4}
    • min_range1
    • max_range20
    • max_aoe0
    • restrictionsmust_have_line_of_sight
  • self_damage{1}
    • effects{1}
      • EndTurn1
  • damage_instance{1}
    • effects{1}
      • TakeExtraTurn1
  • categorypsychic
  • upgradedToPass2