Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | Steal 1-3 coins from a unit and give it -1 Damage. | Steal 3-5 coins from a unit, give it -1 Damage, and apply some extra debuffs at random. |
| Damage instance › Effects › Bleed | — | [1,0.2] |
| Damage instance › Effects › Bruise | — | [1,0.2] |
| Damage instance › Effects › Burgle Coin | 1 | 3 (+2) |
| Damage instance › Effects › Burn | — | [1,0.2] |
| Damage instance › Effects › Poison | — | [1,0.2] |
| Damage instance › Effects › Slow | — | [1,0.2] |
| Damage instance › Effects › Weakness | — | [1,0.2] |
| Keyword tooltips › Damage Up | — | -1 |
Every field that differs between the two levels in the game files.
Classes that can get it 1
A Thief class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Thief
- Mana cost
- 3
- Damage
- 0
- Type
- Melee attack
- Game ID
PickPocket
Raw game dataExactly as defined in data/abilities/thief_abilities.gon
- templatemelee_attack
meta{3}
- nameABILITY_PICKPOCKET_NAME
- descABILITY_PICKPOCKET_DESC
- classThief
graphics{0}
cost{2}
- mana3
- infcantriptrue
damage_instance{2}
- damage0
effects{3}
- BurgleCoin1
__dupes[2]
0[2]
- 0BurgleCoin
- 1[1, 0.5]
1[2]
- 0BurgleCoin
- 1[1, 0.5]
- DamageUp-1
- categorythief
- upgradedToPickPocket2