Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | Deal 1 damage to any unit within your line of sight. RELOAD: Spend mana | Deal 1 damage to any unit within your line of sight. RELOAD: Spend mana Bonus Passive: +2 . |
| Bonus passives › Intelligence Up | — | 2 |
Every field that differs between the two levels in the game files.
Classes that can get it 1
- Psychic · starter
A Psychic class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Psychic
- Mana cost
- 0
- Damage
- 1
- Type
- Spell
- Game ID
Ping
Raw game dataExactly as defined in data/abilities/psychic_abilities.gon
- templatespell
meta{3}
- nameABILITY_PING_NAME
- descABILITY_PING_DESC
- classPsychic
graphics{2}
- particlefx_magicSplash
- animationpsyAttack3
cost{2}
- requires_reloadtrue
- mana0
target{3}
- max_aoe0
- max_range20
- restrictionsmust_have_line_of_sight
bonus_passives{1}
- ReloadOnSpendMana1
damage_instance{1}
- damage1
- categorypsychic
- upgradedToPing2