Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | Deals a random amount of damage. Requires line of sight | Deals a random amount of damage and inflicts random debuffs. Requires line of sight |
| Damage instance › Effects › Bleed | — | [1,0.1] |
| Damage instance › Effects › Blind | — | [1,0.1] |
| Damage instance › Effects › Bruise | — | [1,0.1] |
| Damage instance › Effects › Burn | — | [1,0.1] |
| Damage instance › Effects › Charmed | — | [1,0.1] |
| Damage instance › Effects › Confusion | — | [1,0.1] |
| Damage instance › Effects › Fear | — | [1,0.1] |
| Damage instance › Effects › Freeze | — | [1,0.1] |
| Damage instance › Effects › Immobile | — | [1,0.1] |
| Damage instance › Effects › Madness | — | [1,0.1] |
| Damage instance › Effects › Magic Weakness | — | [1,0.1] |
| Damage instance › Effects › Marked | — | [1,0.1] |
| Damage instance › Effects › Petrify | — | [1,0.1] |
| Damage instance › Effects › Poison | — | [1,0.1] |
| Damage instance › Effects › Random Status From Pool › Bleed | — | 1 |
| Damage instance › Effects › Random Status From Pool › Blind | — | 1 |
| Damage instance › Effects › Random Status From Pool › Bruise | — | 1 |
| Damage instance › Effects › Random Status From Pool › Burn | — | 1 |
| Damage instance › Effects › Random Status From Pool › Charmed | — | 1 |
| Damage instance › Effects › Random Status From Pool › Confusion | — | 1 |
| Damage instance › Effects › Random Status From Pool › Fear | — | 1 |
| Damage instance › Effects › Random Status From Pool › Freeze | — | 1 |
| Damage instance › Effects › Random Status From Pool › Immobile | — | 1 |
| Damage instance › Effects › Random Status From Pool › Madness | — | 1 |
| Damage instance › Effects › Random Status From Pool › Magic Weakness | — | 1 |
| Damage instance › Effects › Random Status From Pool › Marked | — | 1 |
| Damage instance › Effects › Random Status From Pool › Petrify | — | 1 |
| Damage instance › Effects › Random Status From Pool › Poison | — | 1 |
| Damage instance › Effects › Random Status From Pool › Rot | — | 1 |
| Damage instance › Effects › Random Status From Pool › Sleep | — | 1 |
| Damage instance › Effects › Random Status From Pool › Slow | — | 1 |
| Damage instance › Effects › Random Status From Pool › Stun | — | 1 |
| Damage instance › Effects › Random Status From Pool › Tarred | — | 1 |
| Damage instance › Effects › Random Status From Pool › Weakness | — | 1 |
| Damage instance › Effects › Rot | — | [1,0.1] |
| Damage instance › Effects › Sleep | — | [1,0.1] |
| Damage instance › Effects › Slow | — | [1,0.1] |
| Damage instance › Effects › Stun | — | [1,0.1] |
| Damage instance › Effects › Tarred | — | [1,0.1] |
| Damage instance › Effects › Weakness | — | [1,0.1] |
| Damage instance › Effects › dupes | — | [["Poison",[1,0.1]],["Burn",[1,0.1]],["Bleed",[1,0.1]],["Blind",[1,0.1]],["Bruise",[1,0.1]],["Stun",[1,0.1]],["Immobile",[1,0.1]],["Freeze",[1,0.1]],["Weakness",[1,0.1]],["Petrify",[1,0.1]],["MagicWeakness",[1,0.1]],["Marked",[1,0.1]],["Sleep",[1,0.1]],["Charmed",[1,0.1]],["Slow",[1,0.1]],["Madness",[1,0.1]],["Fear",[1,0.1]],["Confusion",[1,0.1]],["Tarred",[1,0.1]],["Rot",[1,0.1]]] |
Every field that differs between the two levels in the game files.
Classes that can get it 1
A Jester class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Jester
- Mana cost
- 10
- Damage
- 0
- Type
- Spell
- Game ID
RNGCannon
Raw game dataExactly as defined in data/abilities/jester_abilities.gon
- templatespell
meta{6}
- nameABILITY_RNGCANNON_NAME
- descABILITY_RNGCANNON_DESC
- classJester
- type_iconmagic
- icon_shell_frameattack
- icon_damage_display?
graphics{6}
- particleBigMagicMissileBlast
- animationhadouken
- use_projectiletrue
- projectileMagicMissileProjectile
- lob_height0
- speed20
cost{2}
- infcantriptrue
- mana10
target{3}
- max_aoe0
- max_range5
- restrictionsmust_have_line_of_sight
damage_instance{3}
- damage0
- show_damage_on_0true
effects{1}
- RNGCannonRandomDamage100
- categoryjester
- upgradedToRNGCannon2