Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | Dash forward, heal a unit and give it a random stat up. | Dash forward, heal a unit and give it 3 random stat ups. |
| Cost › Mana | 8 | 5 (−3) |
| Damage instance › Effects › Random Stat Up | 1 | 3 (+2) |
Every field that differs between the two levels in the game files.
Classes that can get it 1
- Cleric · starter
A Medic class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Medic
- Mana cost
- 8
- Type
- Dash attack
- Game ID
RallyCharge
Raw game dataExactly as defined in data/abilities/medic_abilities.gon
- templatedash_attack
meta{3}
- nameABILITY_RALLYCHARGE_NAME
- descABILITY_RALLYCHARGE_DESC
- classMedic
graphics{3}
- dash_start_animationdashstart
- dash_animationdash
- dash_attack_animationdashatk
cost{2}
- infcantriptrue
- mana8
target{0}
damage_instance{4}
- heal5
- typespell
effects{1}
- RandomStatUp1
- elements[Holy]
- categorymedic
- upgradedToRallyCharge2