Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | Deal damage to a unit equal to the damage that unit last dealt. | Deal damage to a unit equal to twice the damage that unit last dealt. |
| Damage instance › Effects › Rebuke Damage | 1 | 2 (+1) |
Every field that differs between the two levels in the game files.
Classes that can get it 1
A Medic class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Medic
- Mana cost
- 5
- Damage
- 0
- Type
- Spell
- Game ID
Rebuke
Raw game dataExactly as defined in data/abilities/medic_abilities.gon
- templatespell
meta{6}
- nameABILITY_REBUKE_NAME
- descABILITY_REBUKE_DESC
- classMedic
- type_iconmagic
- icon_shell_frameattack
- icon_damage_display?
graphics{1}
- particlerebuke
cost{2}
- infcantriptrue
- mana5
target{4}
- min_range1
- max_range20
- min_aoe0
- max_aoe0
damage_instance{4}
- damage0
- typespell
- show_damage_on_0true
effects{1}
- RebukeDamage1
- categorymedic
- upgradedToRebuke2