Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | Breathe a cone of fire. | Breathe a larger cone of fire. |
| Damage instance › Damage | 3 | 4 (+1) |
| Damage instance › Effects › Burn | 1 | 2 (+1) |
| Target › Max aoe | 2 | 4 (+2) |
Every field that differs between the two levels in the game files.
Classes that can get it 1
A Butcher class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Butcher
- Mana cost
- 6
- Damage
- 3
- Type
- Spell
- Game ID
Roast
Raw game dataExactly as defined in data/abilities/butcher_abilities.gon
- templatespell
meta{3}
- nameABILITY_ROAST_NAME
- descABILITY_ROAST_DESC
- classButcher
graphics{4}
- animationblowFire
- particleFireBlastSmall
- delay10
- palette6
cost{2}
- infcantriptrue
- mana6
target{6}
- target_modedirection
- aoe_modecone
- min_aoe1
- max_aoe2
- aoe_considers_character_sizetrue
- aoe_excludes_selftrue
damage_instance{3}
- damage3
effects{1}
- Burn1
- elements[Fire, Wind]
- categorybutcher
- upgradedToRoast2