Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | Give all allies +1 . | Give all allies +2 . |
| Damage instance › Effects › Shield | 1 | 2 (+1) |
Every field that differs between the two levels in the game files.
Classes that can get it 1
- Druid · starter
A Druid class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Druid
- Mana cost
- 5
- Damage
- 0
- Type
- Spell
- Game ID
SafetyDance
Raw game dataExactly as defined in data/abilities/druid_abilities.gon
- templatespell
meta{3}
- nameABILITY_SAFETYDANCE_NAME
- descABILITY_SAFETYDANCE_DESC
- classDruid
- tags[musical]
graphics{2}
- particlefx_shield
- animationsing2
cost{2}
- mana5
- infcantriptrue
target{6}
- target_modenone
- aoe_modeall
- aoe_considers_character_sizefalse
- knockback_modezero
- aoe_excludes_selftrue
- aoe_restrictions[allies_only]
damage_instance{2}
- damage0
effects{1}
- Shield1
- categorydruid
- upgradedToSafetyDance2