Stalk
Target any enemy. Teleport behind it at the start of your next turn.
(Castable once per turn.)
Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | Target any enemy. Teleport behind it at the start of your next turn. (Castable once per turn.) | Target any enemy. Teleport behind it at the start of your next turn. (Castable once per turn. Costs 0 mana.) |
| Cost › Mana | 3 | 0 (−3) |
Every field that differs between the two levels in the game files.
Classes that can get it 1
- Thief · starter
A Thief class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Thief
- Mana cost
- 3
- Type
- Teleport
- Game ID
Stalk
Raw game dataExactly as defined in data/abilities/thief_abilities.gon
- templateteleport
meta{4}
- nameABILITY_STALK_NAME
- descABILITY_STALK_DESC
- animate_nametrue
- classThief
graphics{3}
- prime_animationangry
- animation_outshadowStepOut
- animation_inshadowStepIn
cost{2}
- cantriptrue
- mana3
target{5}
- max_range20
- track_targettrue
- delayed_triggertrue
- adjust_targetstalk
- restrictions[must_have_enemy]
- categorythief
- upgradedToStalk2