Sucker Punch Upgraded
The next time an enemy moves through an adjacent tile, cancel its movement and attack it.
Bonus Passive: While it's not your turn, your basic attack inflicts Bruise 2.
Classes that can get it 1
A Fighter class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Fighter
- Mana cost
- 5
- Type
- Self buff
- Variant of
- Sucker Punch
- Game ID
SuckerPunch2
Raw game dataExactly as defined in data/abilities/fighter_abilities.gon
- templateself_buff
meta{3}
- nameABILITY_SUCKERPUNCH_NAME
- descABILITY_SUCKERPUNCH2_DESC
- classFighter
cost{2}
- infcantriptrue
- mana5
damage_instance{1}
effects{1}
- Trapper_Status1
- variant_ofSuckerPunch
bonus_passives{1}
PassiveWhileNotTakingTurn{1}
AddStatusToBasicAttack{1}
- Bruise2
- categoryfighter
- upgradeOfSuckerPunch