Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | Grab a unit in front of you and slam it into the tile behind you. | Grab a unit in front of you and slam it into the tile behind you, inflicting Bruise 3 and Immobile. |
| Damage instance › Effects › Bruise | — | 3 |
| Damage instance › Effects › Immobile | — | 1 |
Every field that differs between the two levels in the game files.
Classes that can get it 1
A Tank class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Tank
- Mana cost
- 5
- Damage
- 3+bonus_melee_ability_damage
- Type
- Melee attack
- Game ID
Suplex
Raw game dataExactly as defined in data/abilities/tank_abilities.gon
- templatemelee_attack
- classSuplexAbility
meta{3}
- nameABILITY_SUPLEX_NAME
- descABILITY_SUPLEX_DESC
- classTank
graphics{1}
- animationsuplex
cost{2}
- infcantriptrue
- mana5
target{10}
- knockback_modezero
- aoe_considers_character_sizefalse
- target_modetile
- restrictions[aoe_must_be_displaceable, must_have_character]
- range_modestandard
- aoe_modestandard
- min_range1
- max_range1
- min_aoe0
- max_aoe0
damage_instance{4}
- damage3+bonus_melee_ability_damage
- typemelee
- blocked_multiplier2
- makes_contactfalse
- categorytank
- upgradedToSuplex2