Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | Hit all adjacent units, then spawn a rock. | Hit all adjacent and diagonally adjacent units, then spawn a rock. |
| Damage instance › Damage | 1+bonus_melee_ability_damage | 3+bonus_melee_ability_damage |
| Target › Aoe mode | cross | square |
Every field that differs between the two levels in the game files.
Classes that can get it 1
A Tank class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Tank
- Mana cost
- 3
- Damage
- 1+bonus_melee_ability_damage
- Type
- Melee attack
- Game ID
TankTantrum
Raw game dataExactly as defined in data/abilities/tank_abilities.gon
- templatemelee_attack
meta{3}
- nameABILITY_TANKTANTRUM_NAME
- descABILITY_TANKTANTRUM_DESC
- classTank
graphics{1}
- animationspinAttack
cost{2}
- infcantriptrue
- mana3
target{3}
- target_modenone
- aoe_modecross
- knockback_modecharacter_to_tile
damage_instance{2}
- damage1+bonus_melee_ability_damage
- elements[Earth]
self_damage{2}
- damage0
effects{1}
- SpawnRock1
- categorytank
- upgradedToTankTantrum2