Throw Weapon Tinkerer
Throw your weapon at a unit.
This breaks the weapon.
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Tinkerer
- Damage
- 5+bonus_ranged_damage
- Type
- Ranged attack
- Game ID
TinkererThrow
Raw game dataExactly as defined in data/abilities/basic_attacks.gon
- templateranged_attack
meta{4}
- nameABILITY_THROWWEAPON_NAME
- descABILITY_THROWWEAPON_DESC
- animate_namefalse
- classTinkerer
- tags[weapon_throw]
graphics{2}
- animationweaponthrowstraight
- projectilesource_weapon
cost{2}
- infcantriptrue
- requires_destructible_weapontrue
target{2}
- min_range1
- max_range4+bonus_range
bonus_passives{2}
- AbilityInheritsWeaponEffects1
- DownRankAIIfWeaponUsable0.001
self_damage{1}
effects{1}
- DestroyWeaponThrow1
damage_instance{1}
- damage5+bonus_ranged_damage
- categorybasic_attacks