Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 |
|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% |
| 10 | 45% | 25.2% | 12.8% | 6.5% |
| 30 | 95% | 52% | 27% | 13.7% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Item
- Type
- Self buff
- Variant of
- Trigger the Nuke
- Game ID
neck_NukeBonus_remote
Raw game dataExactly as defined in data/abilities/item_abilities.gon
- templateself_buff
- sub_abilityneck_NukeExplode
meta{3}
- nameABILITY_NUKEBONUS_NAME
- descABILITY_NUKEBONUS_DESC
- _commentDESCRIPTION IS RELEVANT HERE
graphics{1}
- animationnone
bonus_passives{1}
NukeQuestFinalBossModifications{1}
self_damage{1}
effects{1}
Conditional_OncePerBattle{4}
- keygamewin
- TriggerGameEnding1
- CompleteItemQuestNuke
- _commentREALLY dont want any possible cases of double-triggering this with item synergies
damage_instance{2}
effects{1}
VisualCountDownThenApplyStatus{1}
- ForceUseAbilityneck_NukeExplode
- ai_base_score-999999
- variant_ofneck_NukeBonus
- categoryitem