Abilities · page 17
Every active ability, with mana cost, damage and targeting, grouped by class.
| UppercutPunch a unit, knocking it back 3 tiles and inflicting Bruise. (Castable once per turn.) | Special enemy | — | 1+bonus_melee_damage | Melee attack |
| UppercutPunch a unit into the air, lobbing it back 3 tiles. | Fighter | 7 | 5+bonus_melee_ability_damage | Melee attack |
| UppercutPunch a unit into the air, lobbing it back 3 tiles. Refresh your movement action. | Fighter | 7 | 5+bonus_melee_ability_damage | Melee attack |
| VacuumTeleport all enemies within an area as close to the center of that area as possible. | Psychic | 5 | 0 | Spell |
| VacuumTeleport all enemies within a large area as close to the center of that area as possible and inflict Confusion on those units. | Psychic | 5 | 0 | Spell |
| Venom BarrageThrow a nail that inflicts Poison 1 and ignores shield at each enemy in your line of sight. | Thief | 5 | 1+bonus_ranged_damage | Ranged attack |
| Venom BarrageThrow 2 nails that inflict Poison 1 and ignore shield at each enemy in your line of sight. | Thief | 5 | 1+bonus_ranged_damage | Ranged attack |
| Vet VisitSpend 5 coins, heal 10 HP. (Castable once per turn.) | Colorless | 0 | — | Self buff |
| Vet VisitSpend 5 coins, heal 15 HP. (Castable once per turn.) | Colorless | 0 | — | Self buff |
| VivisectA melee attack that spawns a baited bear trap if it kills a unit or destroys a body. | Hunter | 4 | 5+bonus_melee_ability_damage | Melee attack |
| VivisectA lobbed attack that spawns a baited bear trap if it kills a unit or destroys a body. | Hunter | 4 | 5+bonus_melee_ability_damage | Lobbed attack |
| Volt TackleTeleport to anything that's electrically conductive. Displace units you teleport onto and deal electric damage to them. | Tinkerer | 7 | 5 | Teleport |
| Volt TackleTeleport to anything that's electrically conductive. Displace units you teleport onto and deal electric damage to them with a 50% chance to inflict Stun. | Tinkerer | 7 | 5 | Teleport |
| VurpVomit up the last consumable you ate this battle and equip it. (Castable once per battle.) | Butcher | 4 | — | Self buff |
| VurpVomit up the last consumable you ate this battle and equip it. (Castable once per turn.) | Butcher | 4 | — | Self buff |
| Wall of FireA fire spell that inflicts Burn 1 and spawns fires in a perpendicular line. | Mage | 8 | 0 | Spell |
| Wall of FireA fire spell that damages, inflicts Burn 3 and spawns fires in a perpendicular line. | Mage | 8 | 2 | Spell |
| War CryEach familiar attacks their closest enemy immediately if they can. | Druid | 5 | 0 | Spell |
| War CryYour allies and familiars all attack their closest enemy immediately if they can. | Druid | 5 | 0 | Spell |
| Warm Up StretchGain +1 , and +1 . This spell costs 2 mana less for each empty armor slot you have. | Monk | — | — | Self buff |
| Warm Up StretchGain +1 , +1 and +1 . This spell costs 2 mana less for each empty armor slot you have. | Monk | — | — | Self buff |
| WarpTeleport diagonally any distance. | Mage | 4 | — | Teleport |
| WarpTeleport diagonally any distance. (This spell costs less.) | Mage | 2 | — | Teleport |
| Waste TimeDo nothing. | Colorless | 1 | — | Self buff |
| Waste TimeGain 1 Charge. | Colorless | 1 | — | Self buff |
| Way of the HareFor the rest of the battle, you can move an extra time each turn. | Monk | 9 | — | Self buff |
| Way of the HareFor the rest of the battle, you can move an extra time each turn. (This spell costs less.) | Monk | 6 | — | Self buff |
| Way of the MantisFor the rest of the battle, you can attack an extra time each turn. | Monk | 12 | — | Self buff |
| Way of the MantisFor the rest of the battle, you can attack an extra time each turn. (This spell costs less.) | Monk | 9 | — | Self buff |
| Way of the OwlFor the rest of the battle, the first spell you cast each turn is cast twice. | Monk | 13 | — | Self buff |
| Way of the OwlFor the rest of the battle, the first spell you cast each turn is cast twice. (This spell costs less.) | Monk | 10 | — | Self buff |
| Way of the TurtleGain +1 Brace. | Monk | 9 | — | Self buff |
| Way of the TurtleGain +1 Brace. (This spell costs less.) | Monk | 6 | — | Self buff |
| We Are OneInflict Soul Link on yourself and every enemy. | Necromancer | 15 | 0 | Spell |
| We Are OneInflict Soul Link on yourself and every enemy. Gain +2 and heal 8 HP. | Necromancer | 15 | 0 | Spell |
| We Are the ChampionsEach familiar gains All Stats Up 2 and heals to full. (Castable once per battle.) | Druid | 7 | — | Targeted status |
| We Are the ChampionsEach familiar gains All Stats Up 2 and heals to full. (This spell costs 0 mana. Castable once per battle.) | Druid | 0 | — | Targeted status |
| We Will Rock YouInflict Petrify on a familiar and give it +6 . | Druid | 4 | 0 | Targeted status |
| We Will Rock YouInflict Petrify on a familiar and give it +6 and +2 Thorns. | Druid | 4 | 0 | Targeted status |
| Weakening NailThrow a nail that inflicts Weakness and ignores shield. | Thief | 3 | 1+bonus_ranged_damage | Straightshot attack |
| Weakening NailThrow 2 nails that inflict Weakness and ignore shield. | Thief | 3 | 1+bonus_ranged_damage | Straightshot attack |
| WeaknessInflict Weakness 5 on a unit. | Necromancer | 5 | 0 | Targeted status |
| WeaknessGive a unit Weakness 5 and All Stats Down. | Necromancer | 5 | 0 | Targeted status |
| Web TrapSet a trap that webs non-bug units that walk through it. | Hunter | 4 | 0 | Lobbed attack |
| Web TrapSet a web trap on any tile that webs non-bug units that walk through it. | Hunter | 4 | 0 | Lobbed attack |
| Wet HairballShoot a wet hairball that deals damage in an area. | Colorless | 7 | 2 | Spell |
| Wet HairballShoot a wet hairball that deals more damage in an area. | Colorless | 7 | 5 | Spell |
| WhirlpoolCreate a whirlpool that spins units and inflicts Confusion on them. | Mage | 7 | 0 | Spell |
| WhirlpoolCreate a larger whirlpool that spins units and inflicts Confusion on them. | Mage | 7 | 0 | Spell |
| WhisperInflict Fear and Madness on an adjacent unit. | Necromancer | 5 | 0 | Melee spell |
| WhisperInflict Fear 1 and Madness 2 on a unit in range 4. | Necromancer | 5 | 0 | Melee spell |
| Wide CleaveAttack a wide area with Cleave. | Basic attacks | — | 5+bonus_melee_damage | Melee attack |
| Wind SlashA wind spell that hits an entire line with Knockback 1. | Mage | 4 | level | Spell |
| Wind SlashA wind spell that hits a wide line with Knockback 2. | Mage | 4 | level | Spell |
| Wind UpGain +1 Range for the rest of the turn. | Thief | 1 | — | Self buff |
| Wind UpGain +1 Range. | Thief | 1 | — | Self buff |
| Windy StepGive a unit +1 Bonus Move. | Druid | 4 | — | Targeted status |
| Windy StepGive a unit +1 Bonus Move and +1 . They take their next turn earlier. | Druid | 4 | — | Targeted status |
| WishTarget an area. At the beginning of your next turn, heal all units in that area. (Castable once per turn.) | Medic | 3 | — | Spell |
| WishTarget an area. At the beginning of your next turn, heal all units in that area. This spell tracks its target if you directly targeted a unit. (Castable once per turn.) | Medic | 3 | — | Spell |
| Witch HuntPut a bounty on a unit. When that unit dies, its killer gains All Stats Up. | Medic | 4 | 0 | Spell |
| Witch HuntPut a bounty on a unit. When that unit dies, it becomes meat and its killer gains All Stats Up. (This spell costs less.) | Medic | 2 | 0 | Spell |
| WithdrawPull any unit within your line of sight to a tile adjacent to you. | Psychic | 5 | 0 | Targeted status |
| WithdrawPull any unit within your line of sight to a tile adjacent to you. (This spell costs less.) | Psychic | 3 | 0 | Targeted status |
| Wolf ClawsA 2-hit melee attack. | Druid | — | (5+bonus_melee_damage+1)/2 | Melee attack |
| Wolf ClawsA 2-hit melee attack that inflicts bleed. | Druid | — | (5+bonus_melee_damage+1)/2 | Melee attack |
| Wrath of GodDeal holy damage and inflict Blind to everything except for a safe circle around you. This vaporizes units it kills. | Medic | 10 | 6 | Spell |
| Wrath of GodDeal holy damage and inflict Blind to all enemies. This vaporizes units it kills. | Medic | 10 | 6 | Spell |
| YawnYou and adjacent units fall asleep | Butcher | 5 | 0 | Spell |
| YawnYou and adjacent units fall asleep. You gain all stats up and heal 4. | Butcher | 5 | 0 | Spell |
| ZapDeal 1 electric damage at infinite range. | Colorless | 4 | 1 | Spell |
| ZapDeal 1 electric damage with a 25% chance to Stun at infinite range. | Colorless | 4 | 1 | Spell |
| ZealotGain +1 . | Medic | 7 | — | Self buff |
| ZealotGain +1 . (This spell costs less.) | Medic | 5 | — | Self buff |
| ZoomzerkYour movement action becomes a dash attack. This ability becomes Reposition. | Fighter | 0 | — | Self buff |
| ZoomzerkYour movement action becomes a dash attack. Restore all your mana. This ability becomes Reposition+. | Fighter | 0 | — | Self buff |
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