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Mewgenics
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Abilities · page 17

Every active ability, with mana cost, damage and targeting, grouped by class.

1,676 entries
UppercutPunch a unit, knocking it back 3 tiles and inflicting Bruise. (Castable once per turn.)Special enemy—1+bonus_melee_damageMelee attack
UppercutPunch a unit into the air, lobbing it back 3 tiles.Fighter75+bonus_melee_ability_damageMelee attack
UppercutPunch a unit into the air, lobbing it back 3 tiles. Refresh your movement action.Fighter75+bonus_melee_ability_damageMelee attack
VacuumTeleport all enemies within an area as close to the center of that area as possible.Psychic50Spell
VacuumTeleport all enemies within a large area as close to the center of that area as possible and inflict Confusion on those units.Psychic50Spell
Venom BarrageThrow a nail that inflicts Poison 1 and ignores shield at each enemy in your line of sight.Thief51+bonus_ranged_damageRanged attack
Venom BarrageThrow 2 nails that inflict Poison 1 and ignore shield at each enemy in your line of sight.Thief51+bonus_ranged_damageRanged attack
Vet VisitSpend 5 coins, heal 10 HP. (Castable once per turn.)Colorless0—Self buff
Vet VisitSpend 5 coins, heal 15 HP. (Castable once per turn.)Colorless0—Self buff
VivisectA melee attack that spawns a baited bear trap if it kills a unit or destroys a body.Hunter45+bonus_melee_ability_damageMelee attack
VivisectA lobbed attack that spawns a baited bear trap if it kills a unit or destroys a body.Hunter45+bonus_melee_ability_damageLobbed attack
Volt TackleTeleport to anything that's electrically conductive. Displace units you teleport onto and deal electric damage to them.Tinkerer75Teleport
Volt TackleTeleport to anything that's electrically conductive. Displace units you teleport onto and deal electric damage to them with a 50% chance to inflict Stun.Tinkerer75Teleport
VurpVomit up the last consumable you ate this battle and equip it. (Castable once per battle.)Butcher4—Self buff
VurpVomit up the last consumable you ate this battle and equip it. (Castable once per turn.)Butcher4—Self buff
Wall of FireA fire spell that inflicts Burn 1 and spawns fires in a perpendicular line.Mage80Spell
Wall of FireA fire spell that damages, inflicts Burn 3 and spawns fires in a perpendicular line.Mage82Spell
War CryEach familiar attacks their closest enemy immediately if they can.Druid50Spell
War CryYour allies and familiars all attack their closest enemy immediately if they can.Druid50Spell
Warm Up StretchGain +1 , and +1 . This spell costs 2 mana less for each empty armor slot you have.Monk——Self buff
Warm Up StretchGain +1 , +1 and +1 . This spell costs 2 mana less for each empty armor slot you have.Monk——Self buff
WarpTeleport diagonally any distance.Mage4—Teleport
WarpTeleport diagonally any distance. (This spell costs less.)Mage2—Teleport
Waste TimeDo nothing.Colorless1—Self buff
Waste TimeGain 1 Charge.Colorless1—Self buff
Way of the HareFor the rest of the battle, you can move an extra time each turn.Monk9—Self buff
Way of the HareFor the rest of the battle, you can move an extra time each turn. (This spell costs less.)Monk6—Self buff
Way of the MantisFor the rest of the battle, you can attack an extra time each turn.Monk12—Self buff
Way of the MantisFor the rest of the battle, you can attack an extra time each turn. (This spell costs less.)Monk9—Self buff
Way of the OwlFor the rest of the battle, the first spell you cast each turn is cast twice.Monk13—Self buff
Way of the OwlFor the rest of the battle, the first spell you cast each turn is cast twice. (This spell costs less.)Monk10—Self buff
Way of the TurtleGain +1 Brace.Monk9—Self buff
Way of the TurtleGain +1 Brace. (This spell costs less.)Monk6—Self buff
We Are OneInflict Soul Link on yourself and every enemy.Necromancer150Spell
We Are OneInflict Soul Link on yourself and every enemy. Gain +2 and heal 8 HP.Necromancer150Spell
We Are the ChampionsEach familiar gains All Stats Up 2 and heals to full. (Castable once per battle.)Druid7—Targeted status
We Are the ChampionsEach familiar gains All Stats Up 2 and heals to full. (This spell costs 0 mana. Castable once per battle.)Druid0—Targeted status
We Will Rock YouInflict Petrify on a familiar and give it +6 .Druid40Targeted status
We Will Rock YouInflict Petrify on a familiar and give it +6 and +2 Thorns.Druid40Targeted status
Weakening NailThrow a nail that inflicts Weakness and ignores shield.Thief31+bonus_ranged_damageStraightshot attack
Weakening NailThrow 2 nails that inflict Weakness and ignore shield.Thief31+bonus_ranged_damageStraightshot attack
WeaknessInflict Weakness 5 on a unit.Necromancer50Targeted status
WeaknessGive a unit Weakness 5 and All Stats Down.Necromancer50Targeted status
Web TrapSet a trap that webs non-bug units that walk through it.Hunter40Lobbed attack
Web TrapSet a web trap on any tile that webs non-bug units that walk through it.Hunter40Lobbed attack
Wet HairballShoot a wet hairball that deals damage in an area.Colorless72Spell
Wet HairballShoot a wet hairball that deals more damage in an area.Colorless75Spell
WhirlpoolCreate a whirlpool that spins units and inflicts Confusion on them.Mage70Spell
WhirlpoolCreate a larger whirlpool that spins units and inflicts Confusion on them.Mage70Spell
WhisperInflict Fear and Madness on an adjacent unit.Necromancer50Melee spell
WhisperInflict Fear 1 and Madness 2 on a unit in range 4.Necromancer50Melee spell
Wide CleaveAttack a wide area with Cleave.Basic attacks—5+bonus_melee_damageMelee attack
Wind SlashA wind spell that hits an entire line with Knockback 1.Mage4levelSpell
Wind SlashA wind spell that hits a wide line with Knockback 2.Mage4levelSpell
Wind UpGain +1 Range for the rest of the turn.Thief1—Self buff
Wind UpGain +1 Range.Thief1—Self buff
Windy StepGive a unit +1 Bonus Move.Druid4—Targeted status
Windy StepGive a unit +1 Bonus Move and +1 . They take their next turn earlier.Druid4—Targeted status
WishTarget an area. At the beginning of your next turn, heal all units in that area. (Castable once per turn.)Medic3—Spell
WishTarget an area. At the beginning of your next turn, heal all units in that area. This spell tracks its target if you directly targeted a unit. (Castable once per turn.)Medic3—Spell
Witch HuntPut a bounty on a unit. When that unit dies, its killer gains All Stats Up.Medic40Spell
Witch HuntPut a bounty on a unit. When that unit dies, it becomes meat and its killer gains All Stats Up. (This spell costs less.)Medic20Spell
WithdrawPull any unit within your line of sight to a tile adjacent to you.Psychic50Targeted status
WithdrawPull any unit within your line of sight to a tile adjacent to you. (This spell costs less.)Psychic30Targeted status
Wolf ClawsA 2-hit melee attack.Druid—(5+bonus_melee_damage+1)/2Melee attack
Wolf ClawsA 2-hit melee attack that inflicts bleed.Druid—(5+bonus_melee_damage+1)/2Melee attack
Wrath of GodDeal holy damage and inflict Blind to everything except for a safe circle around you. This vaporizes units it kills.Medic106Spell
Wrath of GodDeal holy damage and inflict Blind to all enemies. This vaporizes units it kills.Medic106Spell
YawnYou and adjacent units fall asleepButcher50Spell
YawnYou and adjacent units fall asleep. You gain all stats up and heal 4.Butcher50Spell
ZapDeal 1 electric damage at infinite range.Colorless41Spell
ZapDeal 1 electric damage with a 25% chance to Stun at infinite range.Colorless41Spell
ZealotGain +1 .Medic7—Self buff
ZealotGain +1 . (This spell costs less.)Medic5—Self buff
ZoomzerkYour movement action becomes a dash attack. This ability becomes Reposition.Fighter0—Self buff
ZoomzerkYour movement action becomes a dash attack. Restore all your mana. This ability becomes Reposition+.Fighter0—Self buff

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