Sourcemined
Mewgenics
CharacterVerified on build 25143593

Soahc

Stropelet eh emit hcae egnahc seitiliba sih.

Overview

Group
Rifthead
Faction
Enemies
Health
400
Movement
0
Tag
Humanoid
Game ID
Chaos

Base stats

  • Strength8
  • Dexterity8
  • Constitution8
  • Intelligence8
  • Speed8
  • Charisma8

Passive effects 6

  • Trample
  • Lock Orientation Face Tile
  • Start Off Map
  • Form Changer
  • Chaos Boss Form Change Guide
  • Chaos Boss Pieces

Abilities 12

  • Melee Attack (Basic Big Melee)
  • None
  • Chaos Switch Sides
  • Dbg Chaos Switch Forms A
  • Dbg Chaos Switch Forms P
  • Chaos Switch Forms
  • Spread X
  • Megablast X
  • Flush X
  • Thorn Up X
  • Cerberubs Shotgun Reaction X
  • Chaos Spawn In
Raw game dataExactly as defined in data/characters/rifthead.gon
  • graphics{6}
    • movieclipChaos
    • nameENEMY_CHAOS_NAME
    • uifloaters_offset4
    • shadow_size2.2
    • tooltipENEMY_CHAOS_DESC
    • scale1.1
  • stats{6}
    • strength8
    • dexterity8
    • constitution8
    • intelligence8
    • speed8
    • charisma8
  • properties{13}
    • taghumanoid
    • factionenemies
    • typeboss
    • movement0
    • evenly_dispersed_bonus_turns1
    • initiative-999
    • corpse_health1
    • knockback_immunetrue
    • flyingtrue
    • health400
    • size2x2
    • move_blockeverything_even_when_dead
    • banned_elite_buffs[Twin]
  • abilities{3}
    • moveNone
    • attackBasicBigMelee
    • spells[ChaosSwitchSides, DbgChaosSwitchFormsA, DbgChaosSwitchFormsP, ChaosSwitchForms, SpreadX, MegablastX, FlushX, ThornUpX, CerberubsShotgunReactionX, ChaosSpawnIn]
  • passives{6}
    • Trample3
    • LockOrientationFaceTile[0, 0]
    • StartOffMap1
    • FormChanger{14}
      • OffScreen{2}
        • turns{1}
          • takes_turnsfalse
        • passives{1}
          • ChaosHeadDropIn{3}
            • tagriftheadguardian
            • abilityChaosSpawnIn
            • new_musicchaos_boss_part2
      • Default{2}
        • ai{4}
          • brainPatternBrain
          • pattern{1}
            • do_all[ChaosSwitchSides, ChaosSwitchForms]
          • decision_weightsdefault
          • move_weightschaos_always_move
        • turns{2}
          • takes_turnstrue
          • evenly_dispersed_bonus_turns1
      • Johnny{1}
        • ai{5}
          • brainPatternBrain
          • pattern{1}
            • do_all[MegablastX, ChaosSwitchSides, ChaosSwitchForms]
          • decision_weightsdefault
          • move_weightschaos_always_move
          • end_turn_on_formswitchtrue
      • Throb{1}
        • ai{7}
          • brainPatternBrain
          • pattern{2}
            • doSpreadX
            • do_all[ChaosSwitchSides, ChaosSwitchForms]
          • decision_weightsdefault
          • move_weightschaos_always_move
          • reset_pattern_on_formswitchtrue
          • stun_advances_patterntrue
          • clamp_patterntrue
      • Flush{1}
        • ai{5}
          • brainPatternBrain
          • pattern{1}
            • do_all[FlushX, ChaosSwitchSides, ChaosSwitchForms]
          • decision_weightsdefault
          • move_weightschaos_always_move
          • end_turn_on_formswitchtrue
      • JohnnyHost{3}
        • partial_animation_suffixHost
        • passives{2}
          • ReflectProjectiles{1}
            • self_damage2
          • MeleeRevengeDamage{3}
            • typestatus
            • damage0
            • knockback4
        • ai{5}
          • brainPatternBrain
          • pattern{1}
            • do_all[MegablastX, ChaosSwitchSides, ChaosSwitchForms]
          • decision_weightsdefault
          • move_weightschaos_always_move
          • end_turn_on_formswitchtrue
      • JohnnyNettle{2}
        • passives{3}
          • AbilityAfterEnemyCastSpell_StackableThornUpX
          • Thorns1
          • KineticSpikes1
        • ai{5}
          • brainPatternBrain
          • pattern{1}
            • do_all[MegablastX, ChaosSwitchSides, ChaosSwitchForms]
          • decision_weightsdefault
          • move_weightschaos_always_move
          • end_turn_on_formswitchtrue
      • JohnnyBubs{2}
        • passives{1}
          • ImmediateAbilityReactionCerberubsShotgunReactionX
        • ai{5}
          • brainPatternBrain
          • pattern{1}
            • do_all[MegablastX, ChaosSwitchSides, ChaosSwitchForms]
          • decision_weightsdefault
          • move_weightschaos_always_move
          • end_turn_on_formswitchtrue
      • ThrobHost{3}
        • partial_animation_suffixHost
        • passives{2}
          • ReflectProjectiles{1}
            • self_damage2
          • MeleeRevengeDamage{3}
            • typestatus
            • damage0
            • knockback4
        • ai{7}
          • brainPatternBrain
          • pattern{2}
            • doSpreadX
            • do_all[ChaosSwitchSides, ChaosSwitchForms]
          • decision_weightsdefault
          • move_weightschaos_always_move
          • reset_pattern_on_formswitchtrue
          • stun_advances_patterntrue
          • clamp_patterntrue
      • ThrobNettle{2}
        • passives{3}
          • AbilityAfterEnemyCastSpell_StackableThornUpX
          • Thorns1
          • KineticSpikes1
        • ai{7}
          • brainPatternBrain
          • pattern{2}
            • doSpreadX
            • do_all[ChaosSwitchSides, ChaosSwitchForms]
          • decision_weightsdefault
          • move_weightschaos_always_move
          • reset_pattern_on_formswitchtrue
          • stun_advances_patterntrue
          • clamp_patterntrue
      • ThrobBubs{2}
        • passives{1}
          • ImmediateAbilityReactionCerberubsShotgunReactionX
        • ai{7}
          • brainPatternBrain
          • pattern{2}
            • doSpreadX
            • do_all[ChaosSwitchSides, ChaosSwitchForms]
          • decision_weightsdefault
          • move_weightschaos_always_move
          • reset_pattern_on_formswitchtrue
          • stun_advances_patterntrue
          • clamp_patterntrue
      • FlushHost{3}
        • partial_animation_suffixHost
        • passives{2}
          • ReflectProjectiles{1}
            • self_damage2
          • MeleeRevengeDamage{3}
            • typestatus
            • damage0
            • knockback4
        • ai{5}
          • brainPatternBrain
          • pattern{1}
            • do_all[FlushX, ChaosSwitchSides, ChaosSwitchForms]
          • decision_weightsdefault
          • move_weightschaos_always_move
          • end_turn_on_formswitchtrue
      • FlushNettle{2}
        • passives{3}
          • AbilityAfterEnemyCastSpell_StackableThornUpX
          • Thorns1
          • KineticSpikes1
        • ai{5}
          • brainPatternBrain
          • pattern{1}
            • do_all[FlushX, ChaosSwitchSides, ChaosSwitchForms]
          • decision_weightsdefault
          • move_weightschaos_always_move
          • end_turn_on_formswitchtrue
      • FlushBubs{2}
        • passives{1}
          • ImmediateAbilityReactionCerberubsShotgunReactionX
        • ai{5}
          • brainPatternBrain
          • pattern{1}
            • do_all[FlushX, ChaosSwitchSides, ChaosSwitchForms]
          • decision_weightsdefault
          • move_weightschaos_always_move
          • end_turn_on_formswitchtrue
    • ChaosBossFormChangeGuide{3}
      • active_pieces[Johnny, Throb, Flush]
      • passive_pieces[Host, Nettle, Bubs]
      • passives_health_threshold50%
    • ChaosBossPieces{2}
      • active_pieces[Johnny, Throb, Flush]
      • passive_pieces[Host, Nettle, Bubs]
  • ai{3}
    • brainGenericBrain
    • decision_weightsdefault
    • move_weightsstay_close_always_move
  • categoryrifthead