Soahc
Stropelet eh emit hcae egnahc seitiliba sih.
Overview
- Group
- Rifthead
- Faction
- Enemies
- Health
- 400
- Movement
- 0
- Tag
- Humanoid
- Game ID
Chaos
Base stats
- Strength8
- Dexterity8
- Constitution8
- Intelligence8
- Speed8
- Charisma8
Passive effects 6
- Trample
- Lock Orientation Face Tile
- Start Off Map
- Form Changer
- Chaos Boss Form Change Guide
- Chaos Boss Pieces
Abilities 12
- Melee Attack (Basic Big Melee)
- None
- Chaos Switch Sides
- Dbg Chaos Switch Forms A
- Dbg Chaos Switch Forms P
- Chaos Switch Forms
- Spread X
- Megablast X
- Flush X
- Thorn Up X
- Cerberubs Shotgun Reaction X
- Chaos Spawn In
Raw game dataExactly as defined in data/characters/rifthead.gon
graphics{6}
- movieclipChaos
- nameENEMY_CHAOS_NAME
- uifloaters_offset4
- shadow_size2.2
- tooltipENEMY_CHAOS_DESC
- scale1.1
stats{6}
- strength8
- dexterity8
- constitution8
- intelligence8
- speed8
- charisma8
properties{13}
- taghumanoid
- factionenemies
- typeboss
- movement0
- evenly_dispersed_bonus_turns1
- initiative-999
- corpse_health1
- knockback_immunetrue
- flyingtrue
- health400
- size2x2
- move_blockeverything_even_when_dead
- banned_elite_buffs[Twin]
abilities{3}
- moveNone
- attackBasicBigMelee
- spells[ChaosSwitchSides, DbgChaosSwitchFormsA, DbgChaosSwitchFormsP, ChaosSwitchForms, SpreadX, MegablastX, FlushX, ThornUpX, CerberubsShotgunReactionX, ChaosSpawnIn]
passives{6}
- Trample3
- LockOrientationFaceTile[0, 0]
- StartOffMap1
FormChanger{14}
OffScreen{2}
turns{1}
- takes_turnsfalse
passives{1}
ChaosHeadDropIn{3}
- tagriftheadguardian
- abilityChaosSpawnIn
- new_musicchaos_boss_part2
Default{2}
ai{4}
- brainPatternBrain
pattern{1}
- do_all[ChaosSwitchSides, ChaosSwitchForms]
- decision_weightsdefault
- move_weightschaos_always_move
turns{2}
- takes_turnstrue
- evenly_dispersed_bonus_turns1
Johnny{1}
ai{5}
- brainPatternBrain
pattern{1}
- do_all[MegablastX, ChaosSwitchSides, ChaosSwitchForms]
- decision_weightsdefault
- move_weightschaos_always_move
- end_turn_on_formswitchtrue
Throb{1}
ai{7}
- brainPatternBrain
pattern{2}
- doSpreadX
- do_all[ChaosSwitchSides, ChaosSwitchForms]
- decision_weightsdefault
- move_weightschaos_always_move
- reset_pattern_on_formswitchtrue
- stun_advances_patterntrue
- clamp_patterntrue
Flush{1}
ai{5}
- brainPatternBrain
pattern{1}
- do_all[FlushX, ChaosSwitchSides, ChaosSwitchForms]
- decision_weightsdefault
- move_weightschaos_always_move
- end_turn_on_formswitchtrue
JohnnyHost{3}
- partial_animation_suffixHost
passives{2}
ReflectProjectiles{1}
- self_damage2
MeleeRevengeDamage{3}
- typestatus
- damage0
- knockback4
ai{5}
- brainPatternBrain
pattern{1}
- do_all[MegablastX, ChaosSwitchSides, ChaosSwitchForms]
- decision_weightsdefault
- move_weightschaos_always_move
- end_turn_on_formswitchtrue
JohnnyNettle{2}
passives{3}
- AbilityAfterEnemyCastSpell_StackableThornUpX
- Thorns1
- KineticSpikes1
ai{5}
- brainPatternBrain
pattern{1}
- do_all[MegablastX, ChaosSwitchSides, ChaosSwitchForms]
- decision_weightsdefault
- move_weightschaos_always_move
- end_turn_on_formswitchtrue
JohnnyBubs{2}
passives{1}
- ImmediateAbilityReactionCerberubsShotgunReactionX
ai{5}
- brainPatternBrain
pattern{1}
- do_all[MegablastX, ChaosSwitchSides, ChaosSwitchForms]
- decision_weightsdefault
- move_weightschaos_always_move
- end_turn_on_formswitchtrue
ThrobHost{3}
- partial_animation_suffixHost
passives{2}
ReflectProjectiles{1}
- self_damage2
MeleeRevengeDamage{3}
- typestatus
- damage0
- knockback4
ai{7}
- brainPatternBrain
pattern{2}
- doSpreadX
- do_all[ChaosSwitchSides, ChaosSwitchForms]
- decision_weightsdefault
- move_weightschaos_always_move
- reset_pattern_on_formswitchtrue
- stun_advances_patterntrue
- clamp_patterntrue
ThrobNettle{2}
passives{3}
- AbilityAfterEnemyCastSpell_StackableThornUpX
- Thorns1
- KineticSpikes1
ai{7}
- brainPatternBrain
pattern{2}
- doSpreadX
- do_all[ChaosSwitchSides, ChaosSwitchForms]
- decision_weightsdefault
- move_weightschaos_always_move
- reset_pattern_on_formswitchtrue
- stun_advances_patterntrue
- clamp_patterntrue
ThrobBubs{2}
passives{1}
- ImmediateAbilityReactionCerberubsShotgunReactionX
ai{7}
- brainPatternBrain
pattern{2}
- doSpreadX
- do_all[ChaosSwitchSides, ChaosSwitchForms]
- decision_weightsdefault
- move_weightschaos_always_move
- reset_pattern_on_formswitchtrue
- stun_advances_patterntrue
- clamp_patterntrue
FlushHost{3}
- partial_animation_suffixHost
passives{2}
ReflectProjectiles{1}
- self_damage2
MeleeRevengeDamage{3}
- typestatus
- damage0
- knockback4
ai{5}
- brainPatternBrain
pattern{1}
- do_all[FlushX, ChaosSwitchSides, ChaosSwitchForms]
- decision_weightsdefault
- move_weightschaos_always_move
- end_turn_on_formswitchtrue
FlushNettle{2}
passives{3}
- AbilityAfterEnemyCastSpell_StackableThornUpX
- Thorns1
- KineticSpikes1
ai{5}
- brainPatternBrain
pattern{1}
- do_all[FlushX, ChaosSwitchSides, ChaosSwitchForms]
- decision_weightsdefault
- move_weightschaos_always_move
- end_turn_on_formswitchtrue
FlushBubs{2}
passives{1}
- ImmediateAbilityReactionCerberubsShotgunReactionX
ai{5}
- brainPatternBrain
pattern{1}
- do_all[FlushX, ChaosSwitchSides, ChaosSwitchForms]
- decision_weightsdefault
- move_weightschaos_always_move
- end_turn_on_formswitchtrue
ChaosBossFormChangeGuide{3}
- active_pieces[Johnny, Throb, Flush]
- passive_pieces[Host, Nettle, Bubs]
- passives_health_threshold50%
ChaosBossPieces{2}
- active_pieces[Johnny, Throb, Flush]
- passive_pieces[Host, Nettle, Bubs]
ai{3}
- brainGenericBrain
- decision_weightsdefault
- move_weightsstay_close_always_move
- categoryrifthead