White Rabbit Charmed
Has a 50% chance of gaining Madness at the end of each turn.
Overview
- Group
- Familiars
- Faction
- Allies
- Health
- 50
- Movement
- 2
- Tag
- Cat
- Variant of
- White Rabbit
- Game ID
CharmedWhiteRabbit
Base stats
- Strength3
- Dexterity5
- Constitution5
- Intelligence5
- Speed5
- Charisma5
- Luck5
Passive effects 2
- Boss Rewards
- Status Each Turn End
Abilities 3
Raw game dataExactly as defined in data/characters/familiars.gon
graphics{4}
- movieclip_CAT
- nameENEMY_WHITERABBIT_NAME
- custom_cat_dataWhiteRabbit
- tooltipFAMILIAR_WHITERABBIT_DESC
equipment{1}
- faceRabiesface
stats{7}
- strength3
- dexterity5
- constitution5
- intelligence5
- speed5
- charisma5
- luck5
properties{10}
- tagcat
- factionallies
- typeboss
- dispersed_bonus_turns0
- dispersed_bonus_turns_consider_initiativefalse
- movement2
- mana_regen999
- mana100
- health50
- inherit_factiontrue
abilities{3}
- moveDefaultMove
- attackBasicMelee_Fighter
- spells[ChainDash]
passives{2}
BossRewards{1}
- commonWhiteRabbitPaw
StatusEachTurnEnd{1}
Conditional_BadRoll{2}
- odds0.5
- Madness1
ai{6}
- brainPatternBrain
mainturn_pattern{1}
- doChainDash
- decision_weightssemi_simple
- move_weightskeep_distance_always_move
- fallback_advances_patterntrue
- stun_advances_patternfalse
- variant_ofWhiteRabbit
- categoryfamiliars