Overview
- Group
- Pickups
- Faction
- None
- Game ID
CookedBigFood
Passive effects 2
- Health Pickup
- Status Collector
Raw game dataExactly as defined in data/characters/pickups.gon
graphics{5}
- movieclipFood
- namePICKUP_COOKEDMEDIUMFOOD_NAME
- depth_offset0.015
- shadowNone
- tooltipPICKUP_COOKEDMEDIUMFOOD_DESC
properties{8}
- factionnone
- typeobject
- takes_turnsfalse
- inanimatetrue
- can_be_backstabbedfalse
- layerpickups
- kill_requiredfalse
- tag[food, pickup]
abilities{2}
ai{1}
- variant_ofFoodBase
sound{1}
alt_sounds[1]
- 0[HitGround, Obj_FoodLand]
passives{2}
HealthPickup{3}
- stacks7
- frame_range[11, 12]
- stored_food_value3
StatusCollector{1}
- categorypickups