Sourcemined
Mewgenics
CharacterVerified on build 25143593

Cooked Poisoned Food Variant

Gain Poison 2, Slow 2 and +1 STR if eaten.

Overview

Group
Pickups
Faction
None
Variant of
Food (Base)
Game ID
CookedPoisonFood

Passive effects 3

  • Health Pickup
  • Status Collector
  • Transform On Element Influence

Abilities 2

  • None
  • None
Raw game dataExactly as defined in data/characters/pickups.gon
  • graphics{5}
    • movieclipFood
    • namePICKUP_COOKEDPOISONEDFOOD_NAME
    • depth_offset0.015
    • shadowNone
    • tooltipPICKUP_COOKEDPOISONEDFOOD_DESC
  • properties{8}
    • factionnone
    • typeobject
    • takes_turnsfalse
    • inanimatetrue
    • can_be_backstabbedfalse
    • layerpickups
    • kill_requiredfalse
    • tag[food, pickup]
  • abilities{2}
    • moveNone
    • attackNone
  • ai{1}
    • brainNoBrain
  • variant_ofFoodBase
  • sound{1}
    • alt_sounds[1]
      • 0[HitGround, Obj_FoodLand]
  • passives{3}
    • HealthPickup{3}
      • stacks0
      • frame_range[14, 15]
      • stored_food_value0
    • StatusCollector{3}
      • Poison2
      • Slow2
      • StrengthUp1
    • TransformOnElementInfluence{2}
      • elementHoly
      • objectCookedPurifiedPoisonFood
  • categorypickups