Dreadnoughtus Leg
Stomps towards units that damage it. Lifts when it takes enough damage.
Overview
- Group
- Bosses
- Faction
- Enemies
- Health
- 55
- Movement
- 2
- Game ID
MegaDinoLeg
Base stats
- Strength5
- Dexterity5
- Constitution5
- Intelligence5
- Speed5
- Charisma5
- Luck5
Passive effects 3
- Trample
- Form Changer
- Unlimited Death Rattle Revive
Abilities 6
- MD Stomp
- MD Walk
- MD Lift
- MD Kick
- MD Leg Leave
- MD Leg Return
Raw game dataExactly as defined in data/characters/bosses.gon
graphics{8}
- movieclipMegaDinoLeg
- nameENEMY_DREADNOUGHTUSLEG_NAME
- uifloaters_offset2
- water_maskmedium
- shadow_size2
- art_flip-1
- always_huge_masktrue
- tooltipENEMY_DREADNOUGHTUSLEG_DESC
stats{7}
- strength5
- dexterity5
- constitution5
- intelligence5
- speed5
- charisma5
- luck5
properties{13}
- tag[dinosaur]
- hidden_tag[megadino, megadinoleg]
- factionenemies
- typeboss
- health55
- size2x2
- movement2
- move_blockeverything_even_when_dead
- corpse_healthindestructible
- kill_requiredfalse
- disperse_main_turnstrue
- lock_orientation[-1, 0]
- banned_elite_buffs[Twin]
abilities{3}
- moveMD_Walk
- attackMD_Stomp
- spells[MD_Lift, MD_Kick, MD_LegLeave, MD_LegReturn]
passives{3}
- Trample3
FormChanger{3}
Default{2}
turns{1}
- takes_turnstrue
passives{1}
MoveTowardsDamageSource{3}
- check_in_formDefault
- move_abilityMD_WalkOne
- ignore_tagged_sourcesmegadino
Lifted{5}
- animation_suffixLift
- attackNone
- moveNone
passives{2}
- ForceDodgeEverything1
- Flying1
turns{1}
- takes_turnsfalse
OffMap{1}
turns{1}
- takes_turnsfalse
UnlimitedDeathRattleRevive{2}
- abilityMD_Lift
- even_if_stunnedtrue
ai{4}
- brainPatternBrain
pattern{1}
- do_all[*attack, move]
- decision_weightscareless
- move_weightsstay_close
- categorybosses