Tall Skeleton Cat
Its ranged attack can also give Shield to its allies.
Will come back from the dead if its body isn't destroyed!
Undead.
Overview
- Group
- Cat enemies
- Faction
- Enemies
- Health
- 0
- Movement
- 3
- Game ID
TallSkeletonCat
Base stats
- Strength5
- Dexterity5
- Constitution5
- Intelligence5
- Speed5
- Charisma5
- Luck5
Passive effects 6
- YOffset
- Undead
- Prioritize Hit Different Targets
- No Health Only Shield
- Status Immunity
- Transform On Death Immediately
Abilities 5
- Bad Bone
- Move (Default Move)
- Bad Bone copy
- Good Bone
- Good Bone copy
Raw game dataExactly as defined in data/characters/cat_enemies.gon
graphics{6}
- movieclip_CAT
- nameENEMY_TALLSKELETONCAT_NAME
- custom_cat_dataTallSkeletonCat
alt_animations[1]
- 0[idle, skeletonBigIdle]
- tooltipENEMY_TALLSKELETONCAT_DESC
- uifloaters_offset1.5
stats{7}
- strength5
- dexterity5
- constitution5
- intelligence5
- speed5
- charisma5
- luck5
properties{10}
- tag[cat, skeleton]
- typecat
- health0
- shield15
- base_mana_regen999
- factionenemies
- initiative10
- movement3
- corpse_health0
- act_points2
abilities{3}
- moveDefaultMove
- attackBadBone
- spells[BadBone_copy, GoodBone, GoodBone_copy]
passives{6}
- YOffset0.35
- Undead1
- PrioritizeHitDifferentTargets1
- NoHealthOnlyShield1
- StatusImmunity[Poison, Bleed]
TransformOnDeathImmediately{2}
- objTallSkeletonCatCorpse
- first_turnkeep_turns
ai{4}
- brainPatternBrain
pattern{1}
- do_priority_alternating[*BadBone, *GoodBone, BadBone_copy, GoodBone_copy, BadBone, GoodBone]
- decision_weightsdefault
- move_weightskeep_distance
- categorycat_enemies