Tall Skeleton Cat Corpse
Will come back from the dead next turn!
Undead.
Overview
- Group
- Cat enemies
- Faction
- Enemies
- Health
- 0
- Game ID
TallSkeletonCatCorpse
Passive effects 5
- No Health Only Shield
- Undead
- Status Immunity
- Count As Corpse
- Transform In XTurns
Abilities 2
- None
- None
Raw game dataExactly as defined in data/characters/cat_enemies.gon
graphics{6}
- movieclip_CAT
- nameENEMY_TALLSKELETONCAT_NAME
- custom_cat_dataTallSkeletonCat
alt_animations[7]
- 0[idle, dead]
- 1[weak, dead]
- 2[hit, skeletonCorpseHit]
- 3[deadhit, skeletonCorpseHit]
- 4[stunned, dead]
- 5[dying, dead]
- 6[dead, skeletonDead]
- spawnin_animationskeletonDie
- tooltipENEMY_TALLSKELETONCATBODY_DESC
properties{8}
- tag[cat, skeleton]
- typecat
- health0
- shield1
- factionenemies
- initiative10
- corpse_health0
- exclude_from_hallucinatetrue
abilities{2}
- moveNone
- attackNone
passives{5}
- NoHealthOnlyShield1
- Undead1
- StatusImmunity[Poison, Bleed]
- CountAsCorpse1
TransformInXTurns{3}
- stacks1
- objectTallSkeletonCatRevived
- initiativekeep_turns_end_turn
ai{1}
- brainNoBrain
- categorycat_enemies