The Child
Respice Finem!
Overview
- Group
- Finalboss
- Faction
- Enemies
- Health
- 400
- Movement
- 3
- Game ID
TheChild
Base stats
- Strength5
- Dexterity5
- Constitution5
- Intelligence5
- Speed5
- Charisma5
- Luck5
Passive effects 5
- Character Light Source
- Trample
- Stun Immunity
- Final Boss Sync Animations
- Form Changer
Abilities 9
- None
- Move (Default Move)
- The Child Release Beams
- The Child Target Beam
- The Child Wrath
- The Child Pulse
- The Child Transform Holy
- The Child Transform Explosive
- The Child Transform Boris
Raw game dataExactly as defined in data/characters/finalboss.gon
graphics{6}
- movieclipFinalBossPhase3
- nameENEMY_THECHILD_NAME
- uifloaters_offset2
- shadow_size2
- water_masksquare
- tooltipENEMY_THECHILD_DESC
stats{7}
- strength5
- dexterity5
- constitution5
- intelligence5
- speed5
- charisma5
- luck5
properties{11}
- factionenemies
- typeboss
- tag[god, cat, fetus]
- health400
- size2x2
- movement3
- flyingtrue
- move_blockeverything_even_when_dead
- takes_turnsfalse
- corpse_healthindestructible
- banned_elite_buffs[Twin]
abilities{3}
- moveDefaultMove
- attackNone
- spells[TheChild_ReleaseBeams, TheChild_TargetBeam, TheChild_Wrath, TheChild_Pulse, TheChild_TransformHoly, TheChild_TransformExplosive, TheChild_TransformBoris]
passives{5}
CharacterLightSource{3}
- color[1, 1, 1]
- glow[1, 0.75, 0.5, 0.5]
- size2
- Trample3
- StunImmunity1
FinalBossSyncAnimations{2}
- other_characterMegaGuppy
other_form_change_abilities{3}
- HolyMegaGuppy_TransformHoly
- BorisMegaGuppy_TransformBoris
- ExplosiveMegaGuppy_TransformExplosive
FormChanger{3}
Holy{2}
- animation_suffix1
passives{2}
FinalBossHitCountdownHoly{3}
- stacks7
- icon804
- icon_ready805
FinalBossBeamQueue{3}
- queueTheChild_TargetBeam
- releaseTheChild_ReleaseBeams
- transformTheChild_TransformBoris
Boris{2}
- animation_suffix2
passives{2}
MoveTowardsDamageSource{3}
- move_abilityMoveOne
- check_in_formBoris
- check_has_statusFinalBossHitCountdownBoris
FinalBossHitCountdownBoris{5}
- stacks7
- icon802
- icon_ready803
ForceUseAbility{2}
- abilityTheChild_Pulse
- show_nametrue
__dupes[1]
- 0[ForceUseAbility, TheChild_TransformExplosive]
Explosive{2}
- animation_suffix3
passives{2}
FinalBossHitCountdownExplosive{5}
- stacks7
- icon800
- icon_ready801
ForceUseAbility{2}
- abilityTheChild_Wrath
- show_nametrue
__dupes[1]
- 0[ForceUseAbility, TheChild_TransformHoly]
PassiveWhileNotHasStatus{2}
- statusExistUntilIdleUpkeep
passives{1}
- DisplayDangerAOETheChild_Wrath
ai{4}
- brainPatternBrain
pattern{1}
- do_nothing[]
- decision_weightsdefault
- move_weightsstay_close
- categoryfinalboss