Sourcemined
Mewgenics
CharacterVerified on build 25143593

The Child

Respice Finem!

Overview

Group
Finalboss
Faction
Enemies
Health
400
Movement
3
Game ID
TheChild

Base stats

  • Strength5
  • Dexterity5
  • Constitution5
  • Intelligence5
  • Speed5
  • Charisma5
  • Luck5

Passive effects 5

  • Character Light Source
  • Trample
  • Stun Immunity
  • Final Boss Sync Animations
  • Form Changer

Abilities 9

  • None
  • Move (Default Move)
  • The Child Release Beams
  • The Child Target Beam
  • The Child Wrath
  • The Child Pulse
  • The Child Transform Holy
  • The Child Transform Explosive
  • The Child Transform Boris
Raw game dataExactly as defined in data/characters/finalboss.gon
  • graphics{6}
    • movieclipFinalBossPhase3
    • nameENEMY_THECHILD_NAME
    • uifloaters_offset2
    • shadow_size2
    • water_masksquare
    • tooltipENEMY_THECHILD_DESC
  • stats{7}
    • strength5
    • dexterity5
    • constitution5
    • intelligence5
    • speed5
    • charisma5
    • luck5
  • properties{11}
    • factionenemies
    • typeboss
    • tag[god, cat, fetus]
    • health400
    • size2x2
    • movement3
    • flyingtrue
    • move_blockeverything_even_when_dead
    • takes_turnsfalse
    • corpse_healthindestructible
    • banned_elite_buffs[Twin]
  • abilities{3}
    • moveDefaultMove
    • attackNone
    • spells[TheChild_ReleaseBeams, TheChild_TargetBeam, TheChild_Wrath, TheChild_Pulse, TheChild_TransformHoly, TheChild_TransformExplosive, TheChild_TransformBoris]
  • passives{5}
    • CharacterLightSource{3}
      • color[1, 1, 1]
      • glow[1, 0.75, 0.5, 0.5]
      • size2
    • Trample3
    • StunImmunity1
    • FinalBossSyncAnimations{2}
      • other_characterMegaGuppy
      • other_form_change_abilities{3}
        • HolyMegaGuppy_TransformHoly
        • BorisMegaGuppy_TransformBoris
        • ExplosiveMegaGuppy_TransformExplosive
    • FormChanger{3}
      • Holy{2}
        • animation_suffix1
        • passives{2}
          • FinalBossHitCountdownHoly{3}
            • stacks7
            • icon804
            • icon_ready805
          • FinalBossBeamQueue{3}
            • queueTheChild_TargetBeam
            • releaseTheChild_ReleaseBeams
            • transformTheChild_TransformBoris
      • Boris{2}
        • animation_suffix2
        • passives{2}
          • MoveTowardsDamageSource{3}
            • move_abilityMoveOne
            • check_in_formBoris
            • check_has_statusFinalBossHitCountdownBoris
          • FinalBossHitCountdownBoris{5}
            • stacks7
            • icon802
            • icon_ready803
            • ForceUseAbility{2}
              • abilityTheChild_Pulse
              • show_nametrue
            • __dupes[1]
              • 0[ForceUseAbility, TheChild_TransformExplosive]
      • Explosive{2}
        • animation_suffix3
        • passives{2}
          • FinalBossHitCountdownExplosive{5}
            • stacks7
            • icon800
            • icon_ready801
            • ForceUseAbility{2}
              • abilityTheChild_Wrath
              • show_nametrue
            • __dupes[1]
              • 0[ForceUseAbility, TheChild_TransformHoly]
          • PassiveWhileNotHasStatus{2}
            • statusExistUntilIdleUpkeep
            • passives{1}
              • DisplayDangerAOETheChild_Wrath
  • ai{4}
    • brainPatternBrain
    • pattern{1}
      • do_nothing[]
    • decision_weightsdefault
    • move_weightsstay_close
  • categoryfinalboss