[i]"Ok, kiddo. What's best? Damage or protection?"[/i]
Safest choice
DamageNo rollNo bad outcomes
ProtectionNo rollNo bad outcomes
Damage
No roll
Common tier
[i]"Yeah, I feel ya. A shoot first, ask questions later kinda cat, huh?
Here, take this…"[/i]
Get a random item from chapter_common
Rare tier
[i]"Hell yeah! Hit 'em where it hurts!
Here. Don't say I never did nothin' for ya..."[/i]
Get a random item from chapter_rare
Protection
No roll
Common tier
[i]"A cat who likes to take a punch, huh? Sicko…
This is a judgement-free zone, though... So here."[/i]
Get a random item from chapter_common
Rare tier
[i]"So you like gettin' hit, huh? Well, whatever floats your boat, kiddo… Here."[/i]
Get a random item from chapter_rare
Exact where the game's data defines the odds (no-roll choices, fixed chances, weighted pools). Stat checks, the common/rare split and luck-weighted picks depend on rolls the data doesn't spell out, so they're labelled instead of guessed.