Sourcemined
Mewgenics
EventAny chapterVerified on build 25143593

Hairball

Your cat finds a hairball made of chunks of fur and hair. It has small bones sticking out of it. It's honestly quite disgusting... Or is it?

Safest choice

  • EatCON checkNo bad outcomes
  • LootDEX checkWorst: Get parasite Cursed Hairball (Fail DEX roll · rare tier)
  • LeaveNo rollNever rolls, nothing bad

Eat

CON check
  1. Pass CON roll · common tier

    Your cat takes a bite of the grey mass. It's crunchy and bits of fur get stuck in your cat's teeth.

    • Heal 1
  2. Pass CON roll · rare tier

    Your cat bites into the lumpy ball. There is a raw primal quality to it that makes it a very enjoyable experience!

  3. Fail CON roll · common tier

    Your cat starts eating the hairball, and starts gagging involuntarily. Your cat starts to feel sick...

    • Next fight: poison
  4. Fail CON roll · rare tier

    This might just be the worst thing your cat has ever put in your cat's mouth, and there has been a lot! The hairball is both crunchy and mushy. Your cat thinks your cat might never eat again.

    • Permanent stats: -1 CON

Loot

DEX check
  1. Pass DEX roll · common tier

    Your cat examines the hairball and feels something hard and metal buried inside...

    • Gain 1 coins
  2. Pass DEX roll · rare tier

    The dim light must have tricked your cat! Your cat stares in awe at the hairball, which is made entirely of gold!

    • Gain 20 coins
  3. Fail DEX roll · common tier

    Your cat picks up the hairball and pulls it apart, trying to wear it as a sweater. The other cats don't have the heart to tell your cat how absolutely hideous it looks!

    • Next fight: charisma up (-2)
  4. Fail DEX roll · rare tier

    Your cat grabs the hairball and tries putting it on your cat's head like a hat. Something slimy moves inside it and bites your cat!

Leave

No roll
  1. 100%

    That thing looks gross. Your cat leaves it alone.

    Nothing else happens.

Exact where the game's data defines the odds (no-roll choices, fixed chances, weighted pools). Stat checks, the common/rare split and luck-weighted picks depend on rolls the data doesn't spell out, so they're labelled instead of guessed.