Home Mewgenics Events Start Digging Event Junkyard Verified on build 25143593 Start Digging Safest choice Dig STR check Worst: Take 3–6 damage (Fail STR roll · common tier) Loot LCK check Worst: Take 5 damage (Fail LCK roll · rare tier) Leave No roll Never rolls, nothing bad Only shown if: Counter maximum: WorldEventLegacyToken_StartDigging, 3
Pass STR roll · common tier · depends on your run Your cat makes some progress digging into the ground.
Your cat hears a thunk as your cat's shovel hits something...
increment legacy counter: WorldEventLegacyToken_StartDigging Get a random item from junkyard items Pass STR roll · rare tier · depends on your run Your cat digs furiously and makes huge progress expanding the hole!
increment legacy counter: WorldEventLegacyToken_StartDigging increment legacy counter: WorldEventLegacyToken_StartDigging Learn passive Dirty Claws Permanent stats: +2 STR Fail STR roll · common tier Your cat tries to dig but injures himself instead!
Fail STR roll · rare tier · depends on your run The old spade handle is rough and splinters from the old wood dig into your cat's paws!
Your cat howls in pain and scrambles out of the hole, pulling dirt back down to the bottom.
Only shown if: Counter minimum: WorldEventLegacyToken_StartDigging, 4
Pass LCK roll · common tier Your cat climbs into the hole and finds a treasure box at the bottom!
Pass LCK roll · rare tier Your cat reaches down into the hole and pulls out a treasure box!
Fail LCK roll · common tier Your cat looks around at the bottom of the hole...
There's nothing there. Perhaps it was already looted?
Nothing else happens.
Fail LCK roll · rare tier Your cat attempts to scramble down into the hole and look for treasure...
The fragile dirt walls of the hole collapse, partially filling in the hole!
Take 5 damage decrement legacy counter: WorldEventLegacyToken_StartDigging decrement legacy counter: WorldEventLegacyToken_StartDigging 100% Your cat moves on.
Nothing else happens.
Exact where the game's data defines the odds (no-roll choices, fixed chances, weighted pools). Stat checks, the common/rare split and luck-weighted picks depend on rolls the data doesn't spell out, so they're labelled instead of guessed.