Modeling Clay
(the item's effect)
(This changes into a different weapon each time it's used.)
Overview
- Slot
- Weapon
- Set
- Game ID
ModelingClay
Passive effects 2
- Modeling Clay Passive
- Tint Item
Raw game dataExactly as defined in data/items/weapons.gon
- nameITEM_MODELINGCLAY_NAME
- descITEM_MODELINGCLAY_DESC
- rarityrare
- kindweapon
- frame68
- setDirtClod
- str_auxModelingClay_Default
- reset_str_aux_on_storeModelingClay_Default
- str_aux_is_copy_item_activetrue
- str_aux_is_copy_item_passivetrue
- str_aux_is_copy_item_icontrue
passives{2}
- ModelingClayPassive1
TintItem{3}
- ignore_if_str_aux_equalsModelingClay_Default
- add[0.05, 0.05, 0.05]
- mul[0.45, 0.3, 0.25]
- categoryweapons