Sourcemined
Mewgenics
ItemrareVerified on build 25143593

Modeling Clay

(the item's effect)
(This changes into a different weapon each time it's used.)

Overview

Slot
Weapon
Set
Dirt Clod
Game ID
ModelingClay

Passive effects 2

  • Modeling Clay Passive
  • Tint Item
Raw game dataExactly as defined in data/items/weapons.gon
  • nameITEM_MODELINGCLAY_NAME
  • descITEM_MODELINGCLAY_DESC
  • rarityrare
  • kindweapon
  • frame68
  • setDirtClod
  • str_auxModelingClay_Default
  • reset_str_aux_on_storeModelingClay_Default
  • str_aux_is_copy_item_activetrue
  • str_aux_is_copy_item_passivetrue
  • str_aux_is_copy_item_icontrue
  • passives{2}
    • ModelingClayPassive1
    • TintItem{3}
      • ignore_if_str_aux_equalsModelingClay_Default
      • add[0.05, 0.05, 0.05]
      • mul[0.45, 0.3, 0.25]
  • categoryweapons