Animal Handler
You start each battle with a random vermin familiar with boosted damage and health.
Classes that can get it 1
Overview
- Class
- Colorless
- Group
- Colorless
- Upgrade levels
- 2
- Game ID
AnimalHandler
Raw game dataExactly as defined in data/passives/colorless_passives.gon
1{1}
passives{1}
SpawnOnBattleStart{2}
- object[BuffFamiliarMaggot, BuffFamiliarPooter, BuffFamiliarFlea, BuffFamiliarFly]
- number1
2{2}
- descPASSIVE_ANIMALHANDLER2_DESC
passives{1}
SpawnOnBattleStart{2}
- object[BuffFamiliarMaggot, BuffFamiliarPooter, BuffFamiliarFlea, BuffFamiliarFly]
- number3
- namePASSIVE_ANIMALHANDLER_NAME
- descPASSIVE_ANIMALHANDLER_DESC
- classColorless
- categorycolorless