Dancing Lights
When you switch stances, for each empty armor slot, emit a Sparkle. If all slots are empty gain +1 to a random stat.
Classes that can get it 1
Overview
- Class
- Monk
- Group
- Monk
- Upgrade levels
- 2
- Game ID
DancingLights
Raw game dataExactly as defined in data/passives/monk_passives.gon
1{1}
passives{4}
PassiveIfEmptyHead{1}
StatusOnStanceSwitch{1}
- RandomMagicMissile1
PassiveIfEmptyNeck{1}
StatusOnStanceSwitch{1}
- RandomMagicMissile1
PassiveIfEmptyFace{1}
StatusOnStanceSwitch{1}
- RandomMagicMissile1
PassiveIfAllArmorEmpty{1}
StatusOnStanceSwitch{1}
- RandomStatUp1
2{2}
- descPASSIVE_DANCINGLIGHTS2_DESC
passives{4}
PassiveIfEmptyHead{1}
StatusOnStanceSwitch{1}
- RandomMagicMissile1
PassiveIfEmptyNeck{1}
StatusOnStanceSwitch{1}
- RandomMagicMissile1
PassiveIfEmptyFace{1}
StatusOnStanceSwitch{1}
- RandomMagicMissile1
PassiveIfAllArmorEmpty{2}
StatusOnStanceSwitch{1}
- RandomStatUp1
- AddSpellDamage1
- namePASSIVE_DANCINGLIGHTS_NAME
- descPASSIVE_DANCINGLIGHTS_DESC
- classMonk
- categorymonk