Ebola
Start each battle with Bleed 3. Your basic attack inflicts Bleed 2.
5% chance of recovering at the end of each round. Contagious.
Overview
- Class
- Disorder
- Group
- Disorders
- Game ID
Ebola
Raw game dataExactly as defined in data/passives/disorders.gon
- nameDISORDER_EBOLA_NAME
- descDISORDER_EBOLA_DESC
- classDisorder
passives{5}
- Bleed3
AddStatusToBasicAttack{1}
- Bleed2
StatusOnBattleEnd{2}
- even_if_deadtrue
CureDisease{2}
- chance5%
- diseaseEbola
DamageNeighborsOnEndMove{4}
- typestatus
- cant_misstrue
- damage0
effects{1}
SpreadDisease{3}
- chance25%
- diseaseEbola
- can_apply_to_anythingtrue
MeleeRevengeDamage{1}
effects{1}
SpreadDisease{3}
- chance100%
- diseaseEbola
- can_apply_to_anythingtrue
- categorydisorders