Five
When you end your turn with exactly 5 mana or HP, gain +5 Shield and temporarily gain +5 Kinetic Spikes until the end of your next turn .
Classes that can get it 1
Overview
- Class
- Mage
- Group
- Mage
- Upgrade levels
- 2
- Game ID
Five
Raw game dataExactly as defined in data/passives/mage_passives.gon
1{1}
passives{1}
StatusOnTurnEndIfManaOrHealthExact{3}
- mana5
- Shield5
Temporary{4}
- statusKineticSpikes
- stacks5
- turns1
- expires_on_end_turntrue
2{2}
- descPASSIVE_FIVE2_DESC
passives{1}
StatusOnTurnEndIfManaOrHealthExact{5}
- mana5
- Shield5
- HealthGain5
Temporary{4}
- statusKineticSpikes
- stacks5
- turns1
- expires_on_end_turntrue
__dupes[1]
0[2]
- 0Temporary
1{4}
- statusDamageUp
- stacks5
- turns1
- expires_on_end_turntrue
- namePASSIVE_FIVE_NAME
- descPASSIVE_FIVE_DESC
- classMage
- categorymage