Ashina Soldier (10102220)
Variant placed in Ashina Castle (Overrun by Shinobi)
Vitality and posture on every cycle
This variant's base values times its area scaling and, from NG+1, its NG+ effect and the cycle's correction, in the game's own float maths. With Kuro's Charm (charmless adds its own per-enemy correction, not shown).
| Cycle | Vitality | Posture | Damage | Posture damage |
|---|---|---|---|---|
| First playthrough | 544 | 206 | ×2.50 | ×2.50 |
| NG+1 | 1,170 | 443 | ×3.75 | ×3.75 |
| NG+2 | 1,404 | 532 | ×3.75 | ×3.75 |
| NG+3 | 1,463 | 554 | ×3.94 | ×3.94 |
| NG+4 | 1,521 | 576 | ×3.94 | ×3.94 |
| NG+5 | 1,551 | 587 | ×3.94 | ×3.94 |
| NG+6 | 1,580 | 598 | ×3.94 | ×3.94 |
| NG+7 | 1,756 | 665 | ×4.13 | ×4.13 |
Compare every boss on the vitality and posture by NG+ table.
Overview
- Area
- Ashina Castle (Overrun by Shinobi)
- Vitality
- 544
- Posture
- 206
- Posture regen
- 20
Resistances
The five resistance slots as the regulation file names them; which status each one drives isn't confirmed yet.
- Poison
- 100
- Disease
- Immune
- Blood
- 100
- Curse
- Immune
- Freeze
- 100