Sourcemined
Sekiro: Shadows Die Twice
EnemyVerified on build 5794815

Sunken Valley Clan (11900200)

Variant placed in Sunken Valley (Morning)

Vitality and posture on every cycle

This variant's base values times its area scaling and, from NG+1, its NG+ effect and the cycle's correction, in the game's own float maths. With Kuro's Charm (charmless adds its own per-enemy correction, not shown).

CycleVitalityPostureDamagePosture damageXPSen
First playthrough1,918600×1.75×1.7529752
NG+14,7951,500×3.67×3.67966156
NG+25,7541,800×3.67×3.671,448172
NG+35,9931,875×3.86×3.861,931176
NG+46,2331,950×3.86×3.862,414188
NG+56,3531,987×3.86×3.862,896192
NG+66,4732,025×3.86×3.863,379195
NG+77,1922,250×4.04×4.044,344199

Compare every boss on the vitality and posture by NG+ table.

Drops

Each item lot rolls on its own; the chances are each entry's share of the lot's 1,000 points, before Mibu Balloons or the Okami's Ancient Text.

ItemCountPer killKills for 90%
Antidote Powder124%9
Pellet16%38

Overview

Area
Sunken Valley (Morning)
Vitality
1918
Posture
600
Posture regen
30
Experience
297
Sen
52
Drops
1 item lot

Resistances

The five resistance slots as the regulation file names them; which status each one drives isn't confirmed yet.

Poison
700
Disease
Immune
Blood
100
Curse
Immune
Freeze
100

Also in Sunken Valley (Morning) 43