Nightjar Ninja (14503000)
Variant placed in Sunken Valley (Morning)
Vitality and posture on every cycle
This variant's base values times its area scaling and, from NG+1, its NG+ effect and the cycle's correction, in the game's own float maths. With Kuro's Charm (charmless adds its own per-enemy correction, not shown).
| Cycle | Vitality | Posture | Damage | Posture damage | XP | Sen |
|---|---|---|---|---|---|---|
| First playthrough | 636 | 240 | ×1.75 | ×1.75 | 278 | 48 |
| NG+1 | 1,590 | 600 | ×3.67 | ×3.67 | 904 | 144 |
| NG+2 | 1,908 | 720 | ×3.67 | ×3.67 | 1,356 | 159 |
| NG+3 | 1,987 | 750 | ×3.86 | ×3.86 | 1,807 | 162 |
| NG+4 | 2,067 | 780 | ×3.86 | ×3.86 | 2,259 | 173 |
| NG+5 | 2,106 | 795 | ×3.86 | ×3.86 | 2,711 | 177 |
| NG+6 | 2,146 | 810 | ×3.86 | ×3.86 | 3,163 | 180 |
| NG+7 | 2,385 | 900 | ×4.04 | ×4.04 | 4,066 | 184 |
Compare every boss on the vitality and posture by NG+ table.
Drops
Each item lot rolls on its own; the chances are each entry's share of the lot's 1,000 points, before Mibu Balloons or the Okami's Ancient Text.
| Item | Count | Per kill | Kills for 90% |
|---|---|---|---|
| Pellet | 2 | 8% | 28 |
| Contact Medicine | 1 | 92% | 1 |
Overview
- Area
- Sunken Valley (Morning)
- Vitality
- 636
- Posture
- 240
- Posture regen
- 30
- Experience
- 278
- Sen
- 48
- Drops
- 1 item lot
Resistances
The five resistance slots as the regulation file names them; which status each one drives isn't confirmed yet.
- Poison
- 300
- Disease
- Immune
- Blood
- 100
- Curse
- Immune
- Freeze
- 100