Sourcemined
Sekiro: Shadows Die Twice
EnemyVerified on build 5794815

Nightjar Ninja (14503000)

Variant placed in Sunken Valley (Morning)

Vitality and posture on every cycle

This variant's base values times its area scaling and, from NG+1, its NG+ effect and the cycle's correction, in the game's own float maths. With Kuro's Charm (charmless adds its own per-enemy correction, not shown).

CycleVitalityPostureDamagePosture damageXPSen
First playthrough636240×1.75×1.7527848
NG+11,590600×3.67×3.67904144
NG+21,908720×3.67×3.671,356159
NG+31,987750×3.86×3.861,807162
NG+42,067780×3.86×3.862,259173
NG+52,106795×3.86×3.862,711177
NG+62,146810×3.86×3.863,163180
NG+72,385900×4.04×4.044,066184

Compare every boss on the vitality and posture by NG+ table.

Drops

Each item lot rolls on its own; the chances are each entry's share of the lot's 1,000 points, before Mibu Balloons or the Okami's Ancient Text.

ItemCountPer killKills for 90%
Pellet28%28
Contact Medicine192%1

Overview

Area
Sunken Valley (Morning)
Vitality
636
Posture
240
Posture regen
30
Experience
278
Sen
48
Drops
1 item lot

Resistances

The five resistance slots as the regulation file names them; which status each one drives isn't confirmed yet.

Poison
300
Disease
Immune
Blood
100
Curse
Immune
Freeze
100

Also in Sunken Valley (Morning) 43