Nightjar Ninja (14505010)
Variant placed in Ashina Castle (Overrun by Shinobi)
Vitality and posture on every cycle
This variant's base values times its area scaling and, from NG+1, its NG+ effect and the cycle's correction, in the game's own float maths. With Kuro's Charm (charmless adds its own per-enemy correction, not shown).
| Cycle | Vitality | Posture | Damage | Posture damage | XP |
|---|---|---|---|---|---|
| First playthrough | 874 | 330 | ×2.50 | ×2.50 | 620 |
| NG+1 | 1,880 | 709 | ×3.75 | ×3.75 | 1,240 |
| NG+2 | 2,256 | 851 | ×3.75 | ×3.75 | 1,860 |
| NG+3 | 2,350 | 886 | ×3.94 | ×3.94 | 2,480 |
| NG+4 | 2,444 | 922 | ×3.94 | ×3.94 | 3,100 |
| NG+5 | 2,491 | 940 | ×3.94 | ×3.94 | 3,720 |
| NG+6 | 2,538 | 957 | ×3.94 | ×3.94 | 4,340 |
| NG+7 | 2,820 | 1,064 | ×4.13 | ×4.13 | 5,580 |
Compare every boss on the vitality and posture by NG+ table.
Drops
Each item lot rolls on its own; the chances are each entry's share of the lot's 1,000 points, before Mibu Balloons or the Okami's Ancient Text.
| Item | Count | Per kill | Kills for 90% |
|---|---|---|---|
| Yashariku's Sugar | 1 | 4% | 57 |
Overview
- Area
- Ashina Castle (Overrun by Shinobi)
- Vitality
- 874
- Posture
- 330
- Posture regen
- 30
- Experience
- 620
- Drops
- 1 item lot
Resistances
The five resistance slots as the regulation file names them; which status each one drives isn't confirmed yet.
- Poison
- 300
- Disease
- Immune
- Blood
- 100
- Curse
- Immune
- Freeze
- 100