Sourcemined
Sekiro: Shadows Die Twice
Enemy2 deathblowsVerified on build 5794815

Chained Orge - Ashina Castle

Variant placed in Ashina Castle (Overrun by Shinobi)

Vitality and posture on every cycle

This variant's base values times its area scaling and, from NG+1, its NG+ effect and the cycle's correction, in the game's own float maths. With Kuro's Charm (charmless adds its own per-enemy correction, not shown).

CycleVitalityPostureDamagePosture damageXP
First playthrough7,0402,062×2.50×2.501,360
NG+115,1364,434×3.75×3.752,720
NG+218,1635,321×3.75×3.754,080
NG+318,9205,542×3.94×3.945,440
NG+419,6765,764×3.94×3.946,800
NG+520,0555,875×3.94×3.948,160
NG+620,4335,986×3.94×3.949,520
NG+722,7046,651×4.13×4.1312,240

Compare every boss on the vitality and posture by NG+ table.

Vitality next to the rest of Ashina Castle (Overrun by Shinobi)

  1. Chained Orge - Ashina Castle7,040
  2. Great Shinobi Owl - Ashina Castle5,269
  3. Headless - Ashina Depths5,266
  4. Lone Shadow Vilehand - Ashina Castle5,260
  5. Isshin Ashina - Ashina Castle4,400
  6. Snake Eyes4,391
  7. Great Shinobi Owl - Converstaion4,389
  8. Emma, the Gentle Blade - Ashina Castle4,386
  9. Dual Sword Monkey3,511
  10. Samurai General3,500
  11. Lone Shadow3,071
  12. Sunken Valley Clan2,637
  13. Shinobi Hunter2,629
  14. Ashina Fencer1,754
First-playthrough vitality with area scaling; for names with several variants, the strongest. The 14 highest of 24 enemies, and this one.

Overview

Area
Ashina Castle (Overrun by Shinobi)
Vitality
7040
Posture
2062
Posture regen
30
Deathblows
2
Experience
1360

Resistances

The five resistance slots as the regulation file names them; which status each one drives isn't confirmed yet.

Poison
150
Disease
Immune
Blood
200
Curse
Immune
Freeze
100

Also in Ashina Castle (Overrun by Shinobi) 24