IB-C03W1: WLT 011
Prototype Coral beam weapon developed long ago by
the Rubicon Research Institute. Manipulates Coral swarm
intelligence using energy to adjust shape/directionality
of beam. Two-stage charge allows for fine-tuned control.
Firepower
355attack per trigger
98impact per trigger
394damage per second
109impact per second
- Element
- coral
- Accumulative impact
- 98
- Direct hit adjustment
- 190%
- Rapid fire
- 1.11 / s
- Recoil
- 15
- Total rounds
- 180
- Ammo cost
- 400
- Cooling
- 190
- Lock range
- 200 m
Charged (2 s): attack 965, impact 720, accumulative impact 720.
Per second = attack × hits × rapid fire: sustained, before reloads, overheating and range falloff.
In an assembly
- Weighs 67% of a typical arms load limit (13,540) when held in an arm.
Overview
- Type
- Coral Rifle
- Mounts on
- R-arm, L-arm, R-back, L-back
- Weight
- 9030
- EN load
- 850
- Game ID
10110200
Same slot, closest in weight
Patch history: tracking from regulation build 21034069; every later balance change will show here.
Raw game dataAs read from the regulation
- categoryCoral Rifle
- weight9030
- enLoad850
- slots[right-arm, left-arm, right-back, left-back]
attack{6}
- elementcoral
- attackPower355
- impact98
- accumulativeImpact98
- directHitAdjustment190
- hits1
chargedAttack{6}
- elementcoral
- attackPower965
- impact720
- accumulativeImpact720
- directHitAdjustment190
- hits1
- chargeTime2
- rapidFire1.11
- recoil15
- totalRounds180
- ammoCost400
- lockRange200
- cooling190
- overheatDelay1.6