WUERGER/66E
Laser shotgun developed by Schneider.
Dominates at close range with diffuse laser beams.
Charge the weapon to concentrate the beams and produce
a thrusting "spike" of energy.
Firepower
56 × 9attack per trigger
45 × 9impact per trigger
559damage per second
450impact per second
- Element
- energy
- Accumulative impact
- 16
- Direct hit adjustment
- 145%
- Ideal range
- 130 m
- Rapid fire
- 1.11 / s
- Recoil
- 20
- Total rounds
- 66
- Ammo cost
- 200
- Cooling
- 291
- Lock range
- 200 m
Charged (0.4 s): attack 1,820, impact 950, accumulative impact 360.
Per second = attack × hits × rapid fire: sustained, before reloads, overheating and range falloff.
In an assembly
- Weighs 21% of a typical arms load limit (13,540) when held in an arm.
Overview
- Type
- Laser Shotgun
- Mounts on
- R-arm, L-arm, R-back, L-back
- Weight
- 2880
- EN load
- 440
- Game ID
10150000
Same slot, closest in weight
Patch history: tracking from regulation build 21034069; every later balance change will show here.
Raw game dataAs read from the regulation
- categoryLaser Shotgun
- weight2880
- enLoad440
- slots[right-arm, left-arm, right-back, left-back]
attack{7}
- elementenergy
- attackPower56
- impact45
- accumulativeImpact16
- directHitAdjustment145
- idealRange130
- hits9
chargedAttack{6}
- elementenergy
- attackPower1820
- impact950
- accumulativeImpact360
- directHitAdjustment195
- hits1
- chargeTime0.4
- rapidFire1.11
- recoil20
- totalRounds66
- ammoCost200
- lockRange200
- cooling291
- overheatDelay1