IB-C03W2: WLT 101
Prototype Coral oscillator developed long ago by the
Rubicon Research Institute. Manipulates Coral swarm
intelligence using energy to create a blade-like beam.
Charge the weapon to perform sweeping area attacks.
Firepower
1,460attack per trigger
960impact per trigger
- Element
- coral
- Accumulative impact
- 960
- Direct hit adjustment
- 210%
- Recoil
- 0
- Magazine
- 1
- Cooling
- 231
- Lock range
- 80 m
Charged (0 s): attack 1,950, impact 1,450, accumulative impact 1,450.
Per second = attack × hits × rapid fire: sustained, before reloads, overheating and range falloff.
In an assembly
- Weighs 15% of a typical arms load limit (13,540) when held in an arm.
Overview
- Type
- Coral Oscillator
- Mounts on
- L-arm, L-back
- Weight
- 2,030
- EN load
- 578
- Game ID
20000100
Same slot, closest in weight
Patch history: tracking from regulation build 21034069; every later balance change will show here.
Raw game dataAs read from the regulation
- categoryCoral Oscillator
- weight2030
- enLoad578
- slots[left-arm, left-back]
attack{6}
- elementcoral
- attackPower1460
- impact960
- accumulativeImpact960
- directHitAdjustment210
- hits1
chargedAttack{6}
- elementcoral
- attackPower1950
- impact1450
- accumulativeImpact1450
- directHitAdjustment210
- hits1
- chargeTime0
- recoil0
- magazine1
- lockRange80
- cooling231
- overheatDelay1.5