Sourcemined
Armored Core VI
WeaponPulse Shield LauncherVerified on build 21034069

EULE/60D

Pulse shield launcher developed by Schneider. Deploys
pulse barriers that cancel out incoming fire. Craft that
come into contact with these barriers suffer major ACS
strain due to resulting sensor interference.

Try it in the assembly planner

Firepower

120attack per trigger
168impact per trigger
400damage per second
559impact per second
Element
energy
Accumulative impact
56
Direct hit adjustment
155%
Rapid fire
3.33 / s
Recoil
4
Magazine
3
Total rounds
45
Reload time
6 s
Ammo cost
400
Lock range
500 m

Per second = attack × hits × rapid fire: sustained, before reloads, overheating and range falloff.

In an assembly

  • Weighs 20% of a typical arms load limit (13,540) when held in an arm.

Overview

Type
Pulse Shield Launcher
Mounts on
R-back, L-back
Weight
2,760
EN load
382
Game ID
30310000

Same slot, closest in weight

Patch history: tracking from regulation build 21034069; every later balance change will show here.

Raw game dataAs read from the regulation
  • categoryPulse Shield Launcher
  • weight2760
  • enLoad382
  • slots[right-back, left-back]
  • attack{6}
    • elementenergy
    • attackPower120
    • impact168
    • accumulativeImpact56
    • directHitAdjustment155
    • hits1
  • rapidFire3.33
  • recoil4
  • magazine3
  • totalRounds45
  • reloadTime6
  • ammoCost400
  • lockRange500