Way of the Drunken Master
- Kind
- Subclass
- Hit points at level 1
- 8 + Constitution modifier
- Hit die
- d8
- Primary ability
- Dexterity
With the unpredictable lurches of a tippler, you hiccup your way through battle, frustrating foes with carefully executed movements concealed beneath a façade of incompetence.
Level progression
What this subclass adds at each Monk level, from the game's progression table: what you get, what you choose.
- Level 3Cheeky Tipple
You are Immune to the negative effects of being Drunk. Once per day, when you drink alcohol, you regain half your Ki Points (rounded down).
Drunken PerformanceYou gain Proficiency in Performance.
Gains a spellProficiency in Performance
Replaces Flurry of Blows
- Level 4Life of the Party
Every time Intoxicating Strike hits, the monk gains Life of the Party, which increases Armour Class and Attack Rolls against Drunk targets.
Gains a spell - Level 6Leap to Your Feet
When you are Prone, standing up uses only 1.5 m of your movement speed.
Redirect AttackWhen a creature misses you with a melee attack, you can spend 1 Ki Point as a reaction to use Unarmed Strike back at them.
Grants the reaction Redirect Attack
- Level 9Gains a spell
- Level 11Drunkard's Luck
When you make an Ability Check, Attack Roll, or Saving Throw and have Disadvantage on the roll, you can spend 2 Ki Points to negate the Disadvantage for that roll.
Grants the reaction Drunkard's Luck