Monk
- Kind
- Class
- Hit points at level 1
- 8 + Constitution modifier
- Hit points per level
- 5 + Constitution modifier
- Hit die
- d8
- Primary ability
- Dexterity
Some reach enlightenment by languid meditation - others do so in the heat of battle. Monks manipulate ki to empower their own strikes and debilitate their foes.
Level progression
Level by level, from the game's progression table: what you get, what you choose, and when you pick a subclass or a feat.
- Level 1Unarmoured Defence
Your reflexes are as effective as any armour. While not wearing armour, you add your Wisdom Modifier to your Armour Class.
Armour Class 10 + Dexterity + Wisdom modifier
Martial Arts: Dextrous AttacksAttacks with Monk Weapons and unarmed attacks scale with your Dexterity instead of your Strength if your Dexterity is higher.
MonkWeaponAttackOverride()
Martial Arts: Deft StrikesAttacks with Monk Weapons and unarmed attacks deal 1d4 Bludgeoning damage, unless their normal damage is higher.
MonkWeaponDamageDiceOverride(LevelMapValue(MartialArts))
Martial Arts: Bonus Unarmed StrikeAfter making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a bonus action.
Flurry of BlowsGrants Flurry of Blows
Proficiency in 2 skillsAcrobatics, Athletics, History, Insight, Religion, Stealth
Ability bonuses at character creation (+2 and +1)Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma
Proficiency in Strength saving throws · Proficiency in Dexterity saving throws · Proficiency with simple weapons · Proficiency with shortswords · +2 Ki Point
- Level 2Unarmoured Movement
Your movement speed increases by 3 m while you are not wearing armour or using a shield.
+3 m movement speed
Gains 3 spellsPatient Defence, Step of the Wind: Dash, Step of the Wind: Disengage
+1 Ki Point
- Level 3Deflect Missiles
Use your reaction to reduce the damage from a ranged weapon attack by 1d10 + your Dexterity Modifier + your monk level. If the damage is reduced to 0, you use a Ki Point to Deflect the Missile.
Grants the reaction Deflect Missiles (under a condition) · Grants the reaction Deflect Missiles: Redirect
+1 Ki Point · +1 DeflectMissiles_Charge
Choose a subclass
- Level 4Slow Fall
When you fall, you can use your reaction to gain Resistance to Falling damage.
+1 Ki Point
- Level 5Extra Attack
Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.
Gains 2 spells+1 Ki Point
- Level 6Unarmoured Movement
Your movement speed increases by 4.5 m while you are not wearing armour or using a shield.
+4.5 m movement speed
Ki-Empowered StrikesYour unarmed attacks count as magical for the purpose of overcoming enemies' Resistance and Immunity to non-magical damage.
UnarmedMagicalProperty()
+1 Ki Point
Replaces Unarmoured Movement
- Level 7Evasion
Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful Dexterity Saving Throw, it deals no damage if you succeed, and only half damage if you fail.
AreaDamageEvade()
Stillness of MindIf you are Charmed or Frightened, you automatically cast Stillness of Mind to remove the condition.
+1 Ki Point
- Level 8
+1 Ki Point
- Level 9Advanced Unarmoured Movement
Difficult Terrain doesn't slow you down and you can Jump an additional 6 m while you are not wearing armour or using a shield.
Immune to Difficult terrain effects · +6 m jump distance
+1 Ki Point
- Level 10Unarmoured Movement
Your movement speed increases by 6 m while you are not wearing armour or using a shield.
+6 m movement speed
Purity of BodyYou are Immune to Poison damage and can't be Poisoned or affected by disease thanks to the purifying ki flowing through your meridians.
Immune to Disease effects · Immune to Poisoned effects · Immune to Poison damage
+1 Ki Point
Replaces Unarmoured Movement
- Level 11
+1 Ki Point
- Level 12
+1 Ki Point
Class resources by level
| Level | Ki Point | DeflectMissiles_Charge |
|---|---|---|
| 1 | 2 | — |
| 2 | 3 | — |
| 3 | 4 | 1 |
| 4 | 5 | 1 |
| 5 | 6 | 1 |
| 6 | 7 | 1 |
| 7 | 8 | 1 |
| 8 | 9 | 1 |
| 9 | 10 | 1 |
| 10 | 11 | 1 |
| 11 | 12 | 1 |
| 12 | 13 | 1 |
Hit points by level
| Level | Con +0 | Con +1 | Con +2 | Con +3 |
|---|---|---|---|---|
| 1 | 8 | 9 | 10 | 11 |
| 2 | 13 | 15 | 17 | 19 |
| 3 | 18 | 21 | 24 | 27 |
| 4 | 23 | 27 | 31 | 35 |
| 5 | 28 | 33 | 38 | 43 |
| 6 | 33 | 39 | 45 | 51 |
| 7 | 38 | 45 | 52 | 59 |
| 8 | 43 | 51 | 59 | 67 |
| 9 | 48 | 57 | 66 | 75 |
| 10 | 53 | 63 | 73 | 83 |
| 11 | 58 | 69 | 80 | 91 |
| 12 | 63 | 75 | 87 | 99 |
8 at level 1, then 5 per level, plus the Constitution modifier at every level (single-class).