Sourcemined
Baldur's Gate 3
ClassVerified on build 25605617
Monk icon

Monk

Kind
Class
Hit points at level 1
8 + Constitution modifier
Hit points per level
5 + Constitution modifier
Hit die
d8
Primary ability
Dexterity

Some reach enlightenment by languid meditation - others do so in the heat of battle. Monks manipulate ki to empower their own strikes and debilitate their foes.

Level progression

Level by level, from the game's progression table: what you get, what you choose, and when you pick a subclass or a feat.

  1. Level 1
    Unarmoured Defence

    Your reflexes are as effective as any armour. While not wearing armour, you add your Wisdom Modifier to your Armour Class.

    Armour Class 10 + Dexterity + Wisdom modifier

    Martial Arts: Dextrous Attacks

    Attacks with Monk Weapons and unarmed attacks scale with your Dexterity instead of your Strength if your Dexterity is higher.

    MonkWeaponAttackOverride()

    Martial Arts: Deft Strikes

    Attacks with Monk Weapons and unarmed attacks deal 1d4 Bludgeoning damage, unless their normal damage is higher.

    MonkWeaponDamageDiceOverride(LevelMapValue(MartialArts))

    Martial Arts: Bonus Unarmed Strike

    After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a bonus action.

    Flurry of Blows

    Grants Flurry of Blows

    Proficiency in 2 skills

    Acrobatics, Athletics, History, Insight, Religion, Stealth

    Ability bonuses at character creation (+2 and +1)

    Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma

    Proficiency in Strength saving throws · Proficiency in Dexterity saving throws · Proficiency with simple weapons · Proficiency with shortswords · +2 Ki Point

  2. Level 2
    Unarmoured Movement

    Your movement speed increases by 3 m while you are not wearing armour or using a shield.

    +3 m movement speed

    +1 Ki Point

  3. Level 3
    Deflect Missiles

    Use your reaction to reduce the damage from a ranged weapon attack by 1d10 + your Dexterity Modifier + your monk level. If the damage is reduced to 0, you use a Ki Point to Deflect the Missile.

    Grants the reaction Deflect Missiles (under a condition) · Grants the reaction Deflect Missiles: Redirect

    +1 Ki Point · +1 DeflectMissiles_Charge

    Choose a subclass

  4. Level 4
    Slow Fall

    When you fall, you can use your reaction to gain Resistance to Falling damage.

    +1 Ki Point

    Feat (Ability Improvement or another feat)

  5. Level 5
    Extra Attack

    Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.

    +1 Ki Point

  6. Level 6
    Unarmoured Movement

    Your movement speed increases by 4.5 m while you are not wearing armour or using a shield.

    +4.5 m movement speed

    Ki-Empowered Strikes

    Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistance and Immunity to non-magical damage.

    UnarmedMagicalProperty()

    +1 Ki Point

    Replaces Unarmoured Movement

  7. Level 7
    Evasion

    Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful Dexterity Saving Throw, it deals no damage if you succeed, and only half damage if you fail.

    AreaDamageEvade()

    Stillness of Mind

    If you are Charmed or Frightened, you automatically cast Stillness of Mind to remove the condition.

    +1 Ki Point

  8. Level 8
  9. Level 9
    Advanced Unarmoured Movement

    Difficult Terrain doesn't slow you down and you can Jump an additional 6 m while you are not wearing armour or using a shield.

    Immune to Difficult terrain effects · +6 m jump distance

    +1 Ki Point

  10. Level 10
    Unarmoured Movement

    Your movement speed increases by 6 m while you are not wearing armour or using a shield.

    +6 m movement speed

    Purity of Body

    You are Immune to Poison damage and can't be Poisoned or affected by disease thanks to the purifying ki flowing through your meridians.

    Immune to Disease effects · Immune to Poisoned effects · Immune to Poison damage

    +1 Ki Point

    Replaces Unarmoured Movement

  11. Level 11

    +1 Ki Point

  12. Level 12

Class resources by level

LevelKi PointDeflectMissiles_Charge
12—
23—
341
451
561
671
781
891
9101
10111
11121
12131

Hit points by level

LevelCon +0Con +1Con +2Con +3
1891011
213151719
318212427
423273135
528333843
633394551
738455259
843515967
948576675
1053637383
1158698091
1263758799

8 at level 1, then 5 per level, plus the Constitution modifier at every level (single-class).

Subclasses 4

Spells 6

Always known or prepared

Conditions applied 1