Rogue
- Kind
- Class
- Hit points at level 1
- 8 + Constitution modifier
- Hit points per level
- 5 + Constitution modifier
- Hit die
- d8
- Primary ability
- Dexterity
With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.
Level progression
Level by level, from the game's progression table: what you get, what you choose, and when you pick a subclass or a feat.
- Level 1Proficiency in 4 skills
Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight Of Hand, Stealth
Expertise in 2 skillsAcrobatics, Animal Handling, Arcana, Athletics, Deception, History, Insight, Intimidation, Investigation, Medicine, Nature, Perception, Performance, Persuasion, Religion, Sleight Of Hand, Stealth, Survival
Ability bonuses at character creation (+2 and +1)Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma
Proficiency in Dexterity saving throws · Proficiency in Intelligence saving throws · Proficiency with light armour · Proficiency with simple weapons · Proficiency with hand crossbows · Proficiency with longswords · Proficiency with rapiers · Proficiency with shortswords · +1 Sneak Attack Charge
- Level 2Gains 3 spells
Cunning Action: Hide, Cunning Action: Dash, Cunning Action: Disengage
- Level 3
Choose a subclass
- Level 4
- Level 5Uncanny Dodge
Use your lightning-quick reflexes to protect yourself. When an attack hits you, you only take half the usual damage.
Takes half damage
- Level 6Expertise in 2 skills
Acrobatics, Animal Handling, Arcana, Athletics, Deception, History, Insight, Intimidation, Investigation, Medicine, Nature, Perception, Performance, Persuasion, Religion, Sleight Of Hand, Stealth, Survival
- Level 7Evasion
Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful Dexterity Saving Throw, it deals no damage if you succeed, and only half damage if you fail.
AreaDamageEvade()
- Level 8
- Level 10
- Level 11Reliable Talent
When you make an Ability Check with a Skill you are Proficient with, the lowest result you can roll on the die is 10.
Raw Ability rolls count as at least 10 (under a condition) · Skill Check rolls count as at least 10 (under a condition) · Saving Throw rolls count as at least 10 (under a condition)
- Level 12
Class resources by level
| Level | Sneak Attack Charge |
|---|---|
| 1 | 1 |
| 2 | 1 |
| 3 | 1 |
| 4 | 1 |
| 5 | 1 |
| 6 | 1 |
| 7 | 1 |
| 8 | 1 |
| 9 | 1 |
| 10 | 1 |
| 11 | 1 |
| 12 | 1 |
Hit points by level
| Level | Con +0 | Con +1 | Con +2 | Con +3 |
|---|---|---|---|---|
| 1 | 8 | 9 | 10 | 11 |
| 2 | 13 | 15 | 17 | 19 |
| 3 | 18 | 21 | 24 | 27 |
| 4 | 23 | 27 | 31 | 35 |
| 5 | 28 | 33 | 38 | 43 |
| 6 | 33 | 39 | 45 | 51 |
| 7 | 38 | 45 | 52 | 59 |
| 8 | 43 | 51 | 59 | 67 |
| 9 | 48 | 57 | 66 | 75 |
| 10 | 53 | 63 | 73 | 83 |
| 11 | 58 | 69 | 80 | 91 |
| 12 | 63 | 75 | 87 | 99 |
8 at level 1, then 5 per level, plus the Constitution modifier at every level (single-class).