Storm Sorcery
- Kind
- Subclass
- Hit points at level 1
- 6 + Constitution modifier
- Hit die
- d6
- Primary ability
- Charisma
- Spellcasting ability
- Charisma
Whether crackling with the energy of ancient deluges or pierced by gales and hurricanes, your lineage is a strange tapestry scrawled by a tempest.
Level progression
What this subclass adds at each Sorcerer level, from the game's progression table: what you get, what you choose.
- Level 1Tempestuous Magic
After you cast a Level 1 spell or higher you can Fly as a bonus action until the end of your turn without receiving Opportunity Attacks.
- Level 6Heart of the Storm
When you cast a spell of Level 1 or higher that deals Lightning or Thunder damage, you cause a small, local storm. All enemies within 6 m take Sorcerer level / 2 Lightning damage or Sorcerer level / 2 Thunder damage.
Grants the reaction Heart of the Storm: Lightning · Grants the reaction Heart of the Storm: Thunder
Heart of the Storm: ResistanceYou are Resistant to Lightning and Thunder damage.
Resistant to Lightning damage · Resistant to Thunder damage
Gains 5 spellsCall Lightning, Sleet Storm, Gust of Wind, Create or Destroy Water, Thunderwave
- Level 11Storm's Fury
When you are hit by a melee attack, you deal Sorcerer level Lightning damage to the attacker and potentially push them away.
Grants the reaction Storm's Fury