Melting
- Kind
- Debuff
- Damage each turn
- 10d6 Fire (average 35)
Takes 10d6 Fire damage per turn.
What it does
- When applied
- 10d6 Fire damage
- Each turn
- 10d6 Fire damage, at the start of each of its turns
Decoded from the status's boosts and functors in the game's stats files; the description above is the game's own.
Damage each turn
Average per turn
35
10d6 Fire, 10–60
When applied
35
10d6 Fire, once
Ticks
Start of turn
at the start of each of its turns
| Lasting | Ticks | Average total |
|---|---|---|
| 1 turn | 1 | 70 |
| 2 turns | 2 | 105 |
| 3 turns | 3 | 140 |
Averages of the dice, with the hit when it is applied counted once, before resistances; one tick per turn it lasts.
What prevents it 1
Effects that make a creature immune to it, by name or to every status of its kind.
Other conditions 1
- Hope of the House