Pinched
- Kind
- Condition
- Lasts
- 2 turns
- Damage each turn
- 1d4 Piercing (average 2.5)
Takes 2 Piercing damage at the beginning of each turn and movement speed is reduced by 3 m.
What it does
- −3 m movement speed
- When applied
- 1d4 Piercing damage
- Each turn
- 1d4 Piercing damage, at the start of each of its turns
Decoded from the status's boosts and functors in the game's stats files; the description above is the game's own.
How long it lasts
- 2 turns · 1 source
The duration is set by whatever applies it; the counts are the sources below.
- Ends when it is healed.
Damage each turn
Average per turn
2.5
1d4 Piercing, 1–4
When applied
2.5
1d4 Piercing, once
Ticks
Start of turn
at the start of each of its turns
| Lasting | Ticks | Average total |
|---|---|---|
| 2 turns | 2 | 7.5 |
Averages of the dice, with the hit when it is applied counted once, before resistances; one tick per turn it lasts (the turn counts are the ones its sources give it).
What applies it 1
Every spell, item, feature and effect in the game data that applies it, traced through the hidden helper statuses and passives in between.
Creature and other abilities 1
- Maiming Pinch · 2 turns
What prevents it 2
Effects that make a creature immune to it, by name or to every status of its kind.
Other conditions 2
Downed- Hope of the House