Sourcemined
Baldur's Gate 3
ConditionVerified on build 25605617
Prone icon

Prone

Kind
Condition
Lasts
1–2 turns, by source or until removed (a long rest)

Can't move or take actions, bonus actions, or reactions, and has Disadvantage on Strength and Dexterity Saving Throws. Attacks against a Prone creature have Advantage if they're made within 3 m of the creature. A Prone creature must spend half its movement speed to stand up.

What it does

  • Disadvantage on Strength saving throws
  • Disadvantage on Dexterity saving throws
  • Attacks against it have Advantage (within 3 m)
When applied
Removes Hiding; Removes Sleeping; Removes Asleep effects

Decoded from the status's boosts and functors in the game's stats files; the description above is the game's own.

How long it lasts

  • 1 turn · 55 sources
  • 2 turns · 34 sources
  • until removed · 2 sources

The duration is set by whatever applies it; the counts are the sources below. "Until removed" ends at a long rest at the latest.

  • Standing up at the start of its turn ends it and costs half its movement.

What applies it 86

Every spell, item, feature and effect in the game data that applies it, traced through the hidden helper statuses and passives in between.

Spells and actions 13

Potions, scrolls, grenades and other consumables 1

Other conditions 3

Reactions 1

  • Legion of Bees: Mighty Knockback · 1 turn

Creature and other abilities 68

  • Adhesive Whip · 2 turns
  • Bash · 1 turn
  • Billowing Hurl · 1 turn
  • Bite · 2 turns
  • Boar Charge · 2 turns
  • Boulder · 1 turn
  • Brazier Fall · 2 turns
  • Break of Dawn · 1 turn
  • Brutal Leap · 2 turns
  • Bulwark Rebuke · 1 turn
  • Burrow · 1 turn
  • Charge · 2 turns
  • Comet · 1 turn
  • Crush the Defiant · 1 turn
  • Crushing Flight · 1–2 turns
  • Deadly Leap · 2 turns
  • Destructive Wave · 1 turn
  • Destructive Wave: Necrotic · 1 turn
  • Destructive Wave: Radiant · 1 turn
  • Diving Strike · 2 turns
  • Enraged Throw · 1 turn
  • Falling Rocks · 1 turn
  • Fire Wave · 1 turn
  • Forceful Throw · 1 turn
44 more
  • Gale · 1 turn
  • Greasy Discharge · 1 turn
  • Grounded Thunder Strike · 2 turns
  • Hammer Impact · 2 turns
  • Honeyed Paws · 1 turn
  • Improvised Attack · 1 turn
  • Improvised Melee Weapon · 1 turn
  • Ironbound Pursuit · 1–2 turns
  • Jump · 2 turns
  • Lunging Bite · 2 turns
  • Main Hand Attack · 1 turn
  • Mechanical Throw · 1 turn
  • Merciless Crush · 1 turn
  • Multiattack · 1–2 turns
  • Pounce · 2 turns
  • Primal Stampede · 2 turns
  • Quake · 2 turns
  • Rebounding Toss · 1 turn
  • Relentless Lunge · 2 turns
  • Repelling Protocol · 1 turn
  • Reprimand · 1 turn
  • Resurface · 1 turn
  • Rolan's Thunderwave · 2 turns
  • Rush · 2 turns
  • Shadowjaw Bite · 1 turn
  • Shattered Stalactite · 2 turns
  • Shield Blow · 1 turn
  • Slam · 1–2 turns
  • Soil-Clogged Slam · 2 turns
  • Statue Impact · 1 turn
  • Stormheart Nova · 2 turns
  • Strengthened Force Tunnel · 2 turns
  • Telekinesis · 1 turn
  • Telekinetic Thrust · 1 turn
  • The Blade Least Expected · 1 turn
  • Throat Punch · 1 turn
  • Throw · 1 turn
  • Throw Karabasan's Gift · 1 turn
  • Thunderous Smite · 1 turn
  • Trip Attack (Melee) · 1 turn
  • Trip Attack (Ranged) · 1 turn or until removed
  • Trumpet of Blasting · 2 turns
  • Volatile Cluster · 2 turns
  • Water Whip: Knock Prone · until removed

What removes it 14

Spells and actions 4

Other conditions 8

Creature and other abilities 2

  • Help · removes prone effects
  • Saving Grace · removes prone effects

What prevents it 23

Effects that make a creature immune to it, by name or to every status of its kind.

Spells and actions 4

Weapons and armour 4

Other conditions 10

Creature and other abilities 5

  • Wild Shape: Air Myrmidon
  • Wild Shape: Bear
  • Wild Shape: Earth Myrmidon
  • Wild Shape: Fire Myrmidon
  • Wild Shape: Water Myrmidon

Other conditions 121