Sleeping
- Kind
- Condition
- Lasts
- 2–10 turns, by source
A sleeping creature cannot move or act. Moreover, the creature automatically fails Strength and Dexterity Saving Throws, Attack Rolls against it have Advantage, and any attack that hits the creature is a Critical Hit if the attacker is within 1.5 m of the creature. Removed by taking damage or when Helped.
What it does
- Automatically fails Strength saving throws
- Automatically fails Dexterity saving throws
- Hits against it are critical hits within 3 m
- Attacks against it have Advantage
- Can't see
- When applied
- Removes Prone effects
Decoded from the status's boosts and functors in the game's stats files; the description above is the game's own.
How long it lasts
- 2 turns · 7 sources
- 3 turns · 1 source
- 10 turns · 1 source
The duration is set by whatever applies it; the counts are the sources below.
- Ends when it takes damage or is knocked prone.
- Breaks the concentration of a creature that gets it.
What applies it 9
Every spell, item, feature and effect in the game data that applies it, traced through the hidden helper statuses and passives in between.
Spells and actions 2
Selûne's Dream · 2 turns
Sleep · 2 turns
Potions, scrolls, grenades and other consumables 2
Potion of Sleep · 3 turns
Scroll of Sleep · 2 turns
Creature and other abilities 5
- Eyebite: Asleep · 10 turns
- Glyph of Warding: Sleep · 2 turns
- Mummy's Lullaby · 2 turns
- Narcoleptic Burst · 2 turns
- Sleep · 2 turns
What removes it 34
Spells and actions 4
- Boot of the Giants
- Boot of the Giants · removes asleep effects
Charger: Shove
Charger: Shove · removes asleep effects
Other conditions 23
Command: Grovel
Command: Grovel · removes asleep effects- Drenched
- Fiendish Obeisance: Kneel
- Fiendish Obeisance: Kneel · removes asleep effects
Hideous Laughter
Hideous Laughter · removes asleep effects
Hoots' Hooch: Blackout
Hoots' Hooch: Blackout · removes asleep effects- Hysterical
- Hysterical · removes asleep effects
- Impenetrable slumber
- Impenetrable slumber · removes asleep effects
Knocked Down
Knocked Down · removes asleep effects
Prone
Prone · removes asleep effects
Prone (Thunderous Smite)
Prone (Thunderous Smite) · removes asleep effects
Unconscious
Unconscious · removes asleep effects
Wet
Wet · removes asleep effects
Creature and other abilities 7
- Charger: Push
- Help
- Ram
- Saving Grace
- Shield Shove
- Shove
- Telekinetic Thrust
What prevents it 9
Effects that make a creature immune to it, by name or to every status of its kind.
Weapons and armour 1
- Wakeful Amulet · while equipped · through Wakefulness
Class features, feats and races 3
- Drow · level 1 · through Fey Ancestry
- Elf · level 1 · through Fey Ancestry
- Half-Elf · level 1 · through Fey Ancestry
Other conditions 5
- Chains of Karsus
Downed- Elixir of Peerless Focus
- Hope of the House
Spore Servant