Sourcemined
Baldur's Gate 3
ConditionVerified on build 25605617
Sleeping icon

Sleeping

Kind
Condition
Lasts
2–10 turns, by source

A sleeping creature cannot move or act. Moreover, the creature automatically fails Strength and Dexterity Saving Throws, Attack Rolls against it have Advantage, and any attack that hits the creature is a Critical Hit if the attacker is within 1.5 m of the creature. Removed by taking damage or when Helped.

What it does

  • Automatically fails Strength saving throws
  • Automatically fails Dexterity saving throws
  • Hits against it are critical hits within 3 m
  • Attacks against it have Advantage
  • Can't see
When applied
Removes Prone effects

Decoded from the status's boosts and functors in the game's stats files; the description above is the game's own.

How long it lasts

  • 2 turns · 7 sources
  • 3 turns · 1 source
  • 10 turns · 1 source

The duration is set by whatever applies it; the counts are the sources below.

  • Ends when it takes damage or is knocked prone.
  • Breaks the concentration of a creature that gets it.

What applies it 9

Every spell, item, feature and effect in the game data that applies it, traced through the hidden helper statuses and passives in between.

Spells and actions 2

Potions, scrolls, grenades and other consumables 2

Creature and other abilities 5

  • Eyebite: Asleep · 10 turns
  • Glyph of Warding: Sleep · 2 turns
  • Mummy's Lullaby · 2 turns
  • Narcoleptic Burst · 2 turns
  • Sleep · 2 turns

What removes it 34

Spells and actions 4

Other conditions 23

Creature and other abilities 7

  • Charger: Push
  • Help
  • Ram
  • Saving Grace
  • Shield Shove
  • Shove
  • Telekinetic Thrust

What prevents it 9

Effects that make a creature immune to it, by name or to every status of its kind.

Weapons and armour 1

Class features, feats and races 3

  • Drow · level 1 · through Fey Ancestry
  • Elf · level 1 · through Fey Ancestry
  • Half-Elf · level 1 · through Fey Ancestry

Other conditions 5

Other conditions 121