Stricken with Malice
- Kind
- Condition
- Lasts
- 10 turns or until removed (a long rest)
- Saving throw to end it
- Constitution saving throw at the end of each turn (DC 15)
Affected entity is Blinded and Poisoned. It has Disadvantage on Attack Rolls and its range of attacks and spells is reduced to 3 m. Attack Rolls against the entity have Advantage.
What it does
- Disadvantage on attack rolls
- Attacks against it have Advantage
- Can see only 3 m
- Disadvantage on ability checks
Decoded from the status's boosts and functors in the game's stats files; the description above is the game's own.
How long it lasts
- until removed · 2 sources
- 10 turns · 1 source
The duration is set by whatever applies it; the counts are the sources below. "Until removed" ends at a long rest at the latest.
- A Constitution saving throw at the end of each of its turns ends it (DC 15); advantage or disadvantage depends on poisoned.
- Applying it again while it's active does nothing.
What applies it 2
Every spell, item, feature and effect in the game data that applies it, traced through the hidden helper statuses and passives in between.
Potions, scrolls, grenades and other consumables 1
Malice · 10 turns or until removed
Other conditions 1
Coated in Malice · until removed
What removes it 23
Spells and actions 4
Heal · removes blinded effects
Lesser Restoration · removes poisoned effects
Lesser Restoration · removes blinded effects
Protection from Poison · removes poisoned effects
Potions, scrolls, grenades and other consumables 10
Antidote · removes poisoned effects
Arrow of Salving · removes poisoned effects
Arrow of Salving · removes blinded effects
Duergar Antidote · removes poisoned effects
Elixir of Health · removes poisoned effects
Elixir of Health · removes blinded effects
Elixir of Silvanus · removes poisoned effects
Potion of Vitality · removes poisoned effects
Remedial Potion · removes poisoned effects
Remedial Potion · removes blinded effects
Weapons and armour 3
Herbalist's Gloves · while equipped · removes poisoned effects
Jhannyl's Gloves · while equipped · removes poisoned effects
Jhannyl's Gloves · while equipped · removes blinded effects
Other conditions 3
- Duergar Antidote · removes poisoned effects
- Noblestalk · removes poisoned effects
- Noblestalk · removes blinded effects
Creature and other abilities 3
- Heal · removes blinded effects
- Lay on Hands: Cure · removes poisoned effects
- Lesser Restoration · removes poisoned effects
What prevents it 22
Effects that make a creature immune to it, by name or to every status of its kind.
Weapons and armour 4
Shar's Spear of Evening · while equipped · through Blind Immunity
Eversight Ring · while equipped · through Blind Immunity
Helldusk Helmet · while equipped · through Infernal Sight
Steel Watcher Helmet · while equipped · through Artificial Sight
Class features, feats and races 2
Monk · level 10 · through Purity of Body
Circle of the Land · level 10 · through Nature's Ward