Feigning Death
- Kind
- Condition
- Lasts
- 10 turns
Has sunk into a magical coma deep enough to imitate death. Resistant to all damage except Psychic damage, and disease and poison no longer have any effect. Removed when Helped.
What it does
- Can't move
- Immune to Poisoned effects
- Immune to Disease effects
- Resistant to Slashing damage
- Resistant to Piercing damage
- Resistant to Bludgeoning damage
- Resistant to Acid damage
- Resistant to Thunder damage
- Resistant to Necrotic damage
- Resistant to Fire damage
- Resistant to Lightning damage
- Resistant to Cold damage
- Resistant to Poison damage
- Resistant to Radiant damage
- Resistant to Force damage
Decoded from the status's boosts and functors in the game's stats files; the description above is the game's own.
How long it lasts
- 10 turns · 3 sources
The duration is set by whatever applies it; the counts are the sources below.
- Breaks the concentration of a creature that gets it.
What applies it 3
Every spell, item, feature and effect in the game data that applies it, traced through the hidden helper statuses and passives in between.
Spells and actions 1
Feign Death · 10 turns
Potions, scrolls, grenades and other consumables 1
Scroll of Feign Death · 10 turns
Creature and other abilities 1
- Feign Death · 10 turns
What removes it 7
Spells and actions 4
Hand Me My Leech · removes incapacitated effects
Hand Me My Saw · removes incapacitated effects
Hand Me My Syringe · removes incapacitated effects
Hand Me My Trepan · removes incapacitated effects
Other conditions 1
Inevitable Resolve · removes incapacitated effects
Creature and other abilities 2
- Help
- Saving Grace
What prevents it 3
Effects that make a creature immune to it, by name or to every status of its kind.
Other conditions 3
- Chains of Karsus
Downed- Hope of the House